Axanar: Strategic Operations is a mod for Sins of a Solar Empire: Rebellion that totally converts it to the universe of the recent fan movie Axanar, based on star trek.

Report RSS Axanar Dev Diary 1

So it begins, the first official dev diary for Axanar, we are really proud of the progress made so far towards getting the new mod off the ground...

Posted by on

So a little about the teams and how its changed for Axanar... the team details line up slightly differently to CTA as shown below and i take the opportunity to welcome some new developers to the team.

Id also like to mention the premise for Axanar.

Axanar is in no way the same as CTA, its a very different game in fact while it uses sins as a base we are looking to implement a lot of micro management in comparison to CTA where you will need to closely plan every move against your enemies, obviously don't let this scare you away because we feel that this offers a different style yet visually and excitingly different gameplay.

Its important we mentioned Prelude to Axanar, we have been working closely with the Axanar film makers to ensure we create a game that echoes axanar and what they are trying to accomplish so stay tuned to see if you notice what we picked up from the prelude and implemented in the game, feel free to leave a comment if you spot them!

Anyway check out both the prelude and the dev diary further below and one more thing, Yes unlike CTA the constitution will be in this mod *chuckles*

Lead Dev - Maxloef

Deputy Lead Devs - Gul Dukut, Bane

Balance and Coding Team Lead - Draconis

Balance and Coding Team - Bane, Zurmi, Lavo, M468, Gul Dukut El-Vi-Riachi, Ambarenya

Particle Effects, Modelling and Iconography Team Lead - Maxloef

Particle Effects, Modelling and Iconography Team - KillaBC, Exodus, Cknight, Wiley, Gul Dukut, Ambarenya

Sound Effects and Music Team Lead - Maxloef

Sound Effects and Music Team - Bane, Mindwipe

id also like to thank our very dedicated alpha testing group as well, you guys know who you are! and the many modellers who contribute to this game and CTA!

Expect to see a lot of the names above in future Axanar dev diaries as we take you the followers of axanar through our latest mod work.

In todays update Bane and Draconis go through some of the new systems involved in axanar and how you can expect an entirely different game and gameplay to our previous projects. We also mention a little about the release of CTA 1.2.1 as well as demoing a new track from our music editor Mindwipe.

Post comment Comments
tomcharnleyiii
tomcharnleyiii - - 44 comments

when is the next dev diary

Reply Good karma Bad karma+1 vote
tomcharnleyiii
tomcharnleyiii - - 44 comments

anything about completion time sorry to be nagy about it

Reply Good karma Bad karma+1 vote
bjdevinwedding
bjdevinwedding - - 10 comments

Any updates?

Reply Good karma Bad karma+1 vote
Drexder
Drexder - - 41 comments

When will be the release date of this mod???

Reply Good karma Bad karma+1 vote
Phoenix_Rising01
Phoenix_Rising01 - - 1 comments

I love the work the Devs are doing with this mod! I just have two suggestions though.

First, I don't think that the abilities of a starship should be based off of the "crew" as a whole. I thought Starfleet crews were mixed with Andorians, Vulcans, Humans, etc all serving together. Therefore, I think it would better if the abilities of a starship were more based off of its “captain” being Andorian, Vulcan, Human, Tellarite, or Denobulan, etc. And that the performance of the crew under their captain’s leadership would reflect on their specializations. This would add further depth toward the role-playing experience; different for every ship. It would be even more fun to role-play if no two captains of the same race were entirely the same... (if each had different ability buffs from one another. But that might be asking a bit much.)

Second, Ambassador Soval stated that the Vulcans "participated" during the war. And even though that might have just been through the offering of technological supplies, the Vulcans may have had to fight alongside the Federation when necessary. It would be cool to have an ability where a Vulcan ship could be called into a battle; a Suurok or Maymora class ship. This could replace the “warp in fleet” ability that some ships had in CTA and possibly be called the “warp in allies” ability. I’m also hoping that there will be a few rogue ships roaming around to create some of the more “hostile” encounters from Enterprise and TOS.

And that’s it, just my two cents. Great mod so far! I really love the ships! They look great!

Reply Good karma Bad karma+1 vote
Drexder
Drexder - - 41 comments

when is the release date of this mod??

Reply Good karma Bad karma+1 vote
Glarkon
Glarkon - - 72 comments

great music :D

Reply Good karma Bad karma+1 vote
Ambarenya Creator
Ambarenya - - 797 comments

> Therefore, I think it would better if the abilities of a starship were more based off of its “captain” being Andorian, Vulcan, Human, Tellarite, or Denobulan, etc.

Not a bad idea. Thing is though, it would probably be more like "bridge staff" that would define the characteristics, because Captains don't know everything about everything. Usually it's the combination of the Captain's experience + bridge staff working together with their subordinates that makes a ship truly capable - I think it's important to recall that a common theme in Star Trek is the theme of teamwork and cooperation. For example: how many times would Picard have failed had he not had his bridge officers and loyal crew at his side to assist him? How about Kirk? Sisko? Janeway? Archer?

> Second, Ambassador Soval stated that the Vulcans "participated" during the war.

There are indeed tentative plans to have Vulcan warp-in ships. D'Kyr and Suurok-classes are the likely candidates, but Maymora is not entirely out of the question.

> I’m also hoping that there will be a few rogue ships roaming around to create some of the more “hostile” encounters from Enterprise and TOS.

There are currently plans for a multitude of new encounters with alien races.



Reply Good karma+1 vote
Loken26992
Loken26992 - - 31 comments

The best of dev diary is the music part.It's way more dark and threatening but than in CTA but with the premise of the "Four Years War" it's understandable.
The only thing I can say is: Great work.

Reply Good karma Bad karma+1 vote
davidt0504
davidt0504 - - 720 comments

Pre08.deviantart.net

Daedalus class :D

Reply Good karma Bad karma+1 vote
Maxloef1990 Creator
Maxloef1990 - - 815 comments

Well actualy be basing the daedalus on that model :)

Reply Good karma+1 vote
OrionSlaver Creator
OrionSlaver - - 3,765 comments

I'm in love with the Daedalus. It rocks my jocks.

Reply Good karma+1 vote
caekdaemon
caekdaemon - - 72 comments

Oh good god, that Yorktown is *beautiful* :D

I'm gonna build fleets of them.

Reply Good karma Bad karma+2 votes
tomcharnleyiii
tomcharnleyiii - - 44 comments

what about the constitution class because they said that was coming (if you don't know what the constitution class is its the enterprise from the original sires)

i would build all of those or the aeries

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: