When Apocalypse Weekend was released as the add-on for Postal 2, it added the new Boomerang Machete, Sledgehammer, and Scythe. Unfortunately, the major complaint about AW was that the "free-roam" element from Postal 2 was gone. Not only could you not roam freely in AW, but you couldn't take these new weapons back to the original Postal 2 levels, either.

AWP changes all that. AWP is an enhanced version of the original Postal 2 game and combines it with the AW expansion pack weapons and levels, plus tons of extra bonuses to make the ultimate Postal 2 experience.

AWP adds tons of new features to the normal Postal 2 and AW games:

  • Use AW's weapons and gameplay in the original Postal 2 levels
  • New custom weapons, plus weapons from the hit mods Eternal Damnation and M@DModz
  • Improved "behind the scenes" game handling to (hopefully) reduce crashes
  • Brand-new cheats, such as unlimited dog helpers and police-hating bystanders
  • Destroyable doors for quick shortcuts
  • More blood, guts, and gore
  • Stronger and tougher police officers
  • New police radio lets you eavesdrop on the actions of the police
  • More bystander variety with new clothes, hats, glasses, purses, and briefcases to diversify the population of Paradise

For a list of cheats, see this news post on my website.

Fudge Pack

A Week In Paradise has been published as part of RWS 5 in 1 pack of games, collectively known as 'The Fudge Pack'.
The Fudge Pack also includes;

* Postal - Classic and Uncut
* Postal 2 - Share The Pain
* Postal 2 - Apocalypse Weekend
* Eternal damnation
* ...and many more extras.

The Fudge Pack is now for sale at the GoPostal.com store.

The free download of AWP is up and can be found under 'Downloads'.

WARNING I no longer monitor this site, so if you have any problems installing the mod, ask the fine folks at Resurrection Studios: Resurrection-studios.com

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Blog RSS Feed Report abuse Latest News: AWP (A Week in Paradise) 1.3 released.

0 comments by Toploader on Sep 25th, 2012

Original Fudge pack release to 1.1:
-New difficulty levels: Nightmare Mode and Really Fucking Hard!-Added the school area to the map
-Reinstated some of the "T-shirt Hell" t-shirts and some other skins that were disabled for the fudge pack retail
-Removed "Multiplayer" option from main menu
-Removed the option to play the original Postal 2 or Apocalypse Weekend from the main menu (compatibility issues with the new difficulty levels)
-Randomized the way the game generates bystanders -- it should look different from game-to-game now
-Lowered the chance of bystanders receiving certain props
-New "antibullet" cheat; works the exact opposite of "bullettime" (speeds up everyone else instead of slowing them)
-New "goodies" cheat; draws pickups on radar (incomplete)
-Aesthetic changes to the school map
-Fixed trajectory of flame thrower
-Added some other changes that should make the game a bit more interesting...

1.1 to 1.2
-Added WideScreen support to the main menu

1.2 to 1.3
-Added back in the 'Motherboard' mission . Go find Kamek on Monday in the Queen Estates map to activate it-Assigned F key to 'Quick Map'-Replaced the Fudge Pack splash screen with original POSTAL 2 splash screen-Lower the amount of Particles in the start up map for better performance

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A Week In Paradise (AWP) v1.3 (Manual Install)

A Week In Paradise (AWP) v1.3 (Manual Install)

Sep 24, 2012 Full Version 39 comments

* Please click 'Read more' for install instructions * Postal 2: A Week In Paradise (AWP) version 1.3. This includes all previous fixes and also widescreen...

Post comment Comments  (400 - 410 of 419)
cum Nov 1 2005, 4:54pm says:

totally homophobic not really cool but other than that its a pretty cool Demo mod

+1 vote     reply to comment
Kamek Creator
Kamek Oct 17 2005, 11:40pm says:

Not your fault man, don't worry about it. It's just a big misunderstanding :P

+1 vote   reply to comment
M@D Oct 17 2005, 12:41pm says:

I posted it in the RWS Forum as the mods came out!
I told u all that i took stuff from ChaosUT and Devastation!
But it seems that nobody read this, or can remeber it!
I tryed to find the post, but failed!
Too much to search, crap!
If somone finds it, let us know!

So sorry again for this misunderstanding!


+1 vote     reply to comment
hot564231 Oct 17 2005, 10:33am says:

****! al well soon as they sell AW over here i'd DL it

+1 vote     reply to comment
Postal_dude Oct 17 2005, 10:27am says:

No , this is the normal postal 2 , with the AW gore/gibbing stuff , plus an assload of weapons and lots of other gigglyshit.

You will need Postal 2 and AW to play it.

+1 vote     reply to comment
hot564231 Oct 17 2005, 8:15am says:

ao what this game is, is giving you Apocalypse Weekend for free?

+1 vote     reply to comment
LoQtUS Oct 16 2005, 11:56pm says:

I completely understand you position. Thanks for being a stand up guy. Unfortunatly I cannot decide that alone. The rest of the Chaos team has to decide that. As i told Kamek, We had a similar situation happen to us. A guy gave us a bunch of models to use and told us they were all his work, and then one of us were playing Return to Castle Wolfenstine and found the models we were using there. YIKES!!! Lucky we cought it before anyone else did.

If the team says no, maybe i could help you out anyway with some specialy made for your mod. :)

+1 vote     reply to comment
Kamek Creator
Kamek Oct 16 2005, 1:42pm says:

I apologize for the error. I was under the impression that the guy was modeling these himself. I asked him where they came from and he said they did come from ChaosUT. I will contact you in PM regarding the situation, in the meantime all the offending snapshots will be removed.

+1 vote   reply to comment
zdfgsfgsdegfs Oct 16 2005, 8:06am says:

Oh, I found them.
Well Kamek was under the impression that M@D made them, and didn't think anything wrong with it. In that case Would you mind if he used your weapons anyway as long as full credit is given?

+1 vote     reply to comment
zdfgsfgsdegfs Oct 16 2005, 7:36am says:

LoQtUS, if you did make these weapons, link to where they can be downloaded.

+1 vote     reply to comment
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Released Sep 23, 2007
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