Awakening the Apocalypse is a work in progress zombie mod based around the Team Fortress 2 engine, It will contain the cartoon looking shaders of Team Fortress 2, as well as overly exaggerated gore for the purpose of fun. With an extensive leveling system the player can choose from 5 branches; Intelligence, Agility, Strength, Endurance and Perception, from there the player will level up and expand their character's abilities across the branches until they reach the top level, at which they will be able to use a special ability in the game, However these abilities are limited per match based upon the admin's preference, but you will be only able to choose one special, unless you go back in the leveling process, and you can switch between branches at any point. there are many planned game modes including an extinction mode in which the aim is to kill off the other team, and a pit mode in which the aim is to collect as many enemy bodies as possible.

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1 comment by Darkjak619 on Jul 22nd, 2009

Pit Mode -
Pit mode will feature a team based point scoring system, when you kill an enemy the aim is to take the body back to your pit, the zombies will have a feeding pit where they can go down and eat the gibs of the human to regain health, where as the humans will have a decontamination pit, to incinerate the bodies.Extinction Mode -
Pretty simple, kill off the other team, there will of course be a shorter time limit in this game mode, but limited respawns.Hunt Mode -
The human team is placed into a large map without any ranged combat weapons, from there, what they do it up to them, do they barricade themselves in a small shack, do they hide out in the woods, or do they just stand and fight? this mode is more for the horror fans, in which the humans are actually being hunted by zombies, great mode for perception zombies to use their scent to smell out the humans.Slaughter Mode -
For all you deathmatch and free for all fans, place all the players into random parts of a map full of traps, spawn them with the biggest weapons that are available, set time limit with infinite respawns, player with the most points at the end of the round wins.

You aready know this id just like you guys to have a nice gander at it again keep a look out for my Knife model.

- DarkJak619

Post comment Comments  (20 - 25 of 25)
Ippey54 Jan 31 2009 says:

Woohoo!! Finally, Somone who trys a zombie mod based around TF2. This is gonna be one heck of a wait!

+1 vote     reply to comment
Dec1234 Jan 31 2009 says:

Without a Team Fortress 2 SDK this is not going to turn out good.

But, i hope you turn it around and surprise me!

+2 votes     reply to comment
darkcrypto Creator
darkcrypto Feb 1 2009 replied:

hmm you might be right dec1234, however, we may resort to using the source sdk using normal hl2 mp based on orange box source, then implement the shading style

+1 vote   reply to comment
dethklok260 Jan 25 2009 says:

sounds cool,Ihope to see it within the next year!

0 votes     reply to comment
Armageddon104 Jan 23 2009 says:

I dunno?

+2 votes     reply to comment
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Awakening the Apocalypse
Awakening the Apocalypse
Last Update
6 years ago
50 members