Links to the steam workshop download and our discord can be found in the description! Awakening of the Rebellion is a total overhaul of Forces of Corruption. Inspired by the old RTS Star Wars: Rebellion, AotR brings many features from this game and other titles such as a more in-depth mission system, tech system, and many new units! Immerse yourself in the Galactic Civil War era as the fledgling Rebellion, the oppressive Empire, or the criminal Black Sun pirates. This mod is not for the feint of heart and will test your RTS skills with a completely overhauled AI and difficulty. Versions newer than 2.6 can be found on the steam workshop only (due to issues with the non-steam versions)

Darlene_Phillips says

7/10 - Agree (3) Disagree

This mod , content wise, is brilliant. I love the introduction of multiple space stations as well as the technology level ups required to unlock the bigger ships. Along with this I also really dig how levelling up a space station no longer introduces more units and instead requires the construction of shipyards to unlock new ships. What also makes AotR so interesting is the addition of story-type missions/objectives that are featured in the Galactic Conquests that bring a certain level of charm and a concept of progression. I also appreciate the reskin of certain ships (the Mon Cal ships specifically) along with some new particle effects/sounds for vehicles.

However the thing that kills the mod for me is the AI. Don't get me wrong here the AI is by no means bad - hell it's actually the opposite. The AI is ferocious to where even easy difficulty provides a challenge (An example of this is how on week 1 of a GC the AI, who were the Empire, assembled all (ok - most) of their Naval heroes in a space battle and destroyed all of my space defences with little difficulty and then proceeded to a planetary invasion with a 40+ unit assault.) For those that live and breath for hard strategy games this mod is completely for you however, for casual PC players like myself I find the AI a major buzzkill which really destroys the fun factor. Perhaps in the future the creators would consider making the AI abit easier so the mod doesn't becomes as frustrating. (Note : if they were aiming for an authentic rebel simulator then they absolutely nailed it on the head.)

Apart from the AI there were only a few issues I noticed during my 15+ hour experience. Certain units such as the LAAT/i had invincibility to attack from my forces when it was deploying troops while still being able to attack my units - much to my chagrin. I also felt that the mod could have had a faster flow of credits as alot of the units were often too expensive (and from a continuity perspective I really doubt the Empire/New Republic would struggle to fund things this badly.) There is also some German that remains in the mod that isn't translated yet (no harm really - better than hearing the vanilla voices over and over) aswell as some translation errors (strom troopers is a personal favourite.)

All in all this mod is damn good for the hardcore while the casual players will still get a kick out of the new units and planets to conquer - or in this case slowly lose. Seeing as this mod is open beta one assumes the mod will only get better over time as I really want to play this again without my butt getting hammered for once :P

Note : apologies for any spelling mistakes seeing as this is my first review on the site.