So we want to bring Team Fortress to AvP2. It shouldn't be too difficult, all of the weapons we need are already in AvP2, and configuring armor and run speeds and whatnot isn't too hard. What we need, however, is input on how this should go down, and modders to make the more difficult things happen, like possibly adding new weapons and more importantly, new GAME MODES, like Capture the Flag or Assault, things that teams do that aren't Team Deathmatch. However, this is AvP2 Fortress, so everything should have an AvP2 twist to it. Like Preds and Aliens on the teams realistically, but not whorishly. No Predator rocket-launcher guys, for example, but a Predator as the Spy, a class that's supposed to cloak and primarily use a knife anyway. -- SMID
We implemented the simple triggers and they turned out to be a success, and I get to make a bet ...
We finally get a good netcode, that ends up triggering a need for re-ballancing characters and weapons. And we have a weirder piece of audio just for...
Ok, so we didn't release 28 beta versions, but we did test several since the last news entry.
Beta 5 was tested by our testing team. The bugs they found helped us to refine CTF, so, thank you!
Project Saviour ate most of our time, but we did have the opportunity to playtest the new maps Windebieste made. Here's a short review of what happened.
So, another Friday has passed, and another alpha build is available. You're probably wondering: what's new in this one?
We have announced the winners for our skinning contest!
This week we continued changing weapon and character settings in order to acheive a better balance. We also created a news feed for our site.
This Friday build, although remains still in alpha stage, starts to look more and more like a beta.
The 6th alpha build for AvP2 Fortress brings a new gameplay, One Flag CTF, and team aware mines.
On 14th of February, our beta testing team for version 1.1 joined to play One Flag CTF. As a result, we have 14 new, action-packed videos, just for you!
This patch can be used by both versions 1.0 and 1.01 of the mod. The patch adds the needed functionality to have the Fortress mod use the new master server...
We are proud to announce that AvP2 Fortress v1.0 is now available for download. Containing 7 new maps and 4 new objective-based game modes, this is our...
The mod gets a server side patch. Clients of version 1.0 can join servers of version 1.01 without upgrade.This patch corrects the server issue where CTF...
This week's build consists mainly in bug fixes; however, the media update allows a sneak peek to "Gunnison County Forest".
Just like alpha build 7, this week's alpha build is focused on bug fixing. And since all major features are in, build 8 is the last alpha build.
Since we're keeping to our weekly builds, this Friday brings the second beta version. We also need more testers to go through all the new maps.
Beta 3 brings two major fixes related to the CTF and 1F-CTF game modes, and Dark_Raver9 joined the beta testing group.
The fourth alpha build for AvP2 Team Fortress mod introduces a new game type: Capture The Flag.
After reaching beta, this Friday brigs the media update related to the first build. We're talking about the game modes on the available maps, showing...
We made good progress implementing the CTF gameplay, and we're happy to showcase it with a video!
One of the features that will be in alpha build 6 is team aware grenades.
To conclude the release of the AvP2 Team Fortress mod, I asked the guys from our team to share some of their thoughts regarding the mod.
Almost repeating the history with beta 5, but this time, the sentry bug might become a new game mode!
Beta 5 was pretty controversial, due to it's higher rate of crashes. As I found out when investigating them, they seem to be caused by a premature memory...
Just like Austin Powers, I seem to get my mojo back, with some nice effects on the mod. So, several bugs are targetted in this beta release (the 9th):
Although we had no more than 4 players, the matches played in the first beta run were intense.
We follow up on the test of 2009-10-16. As usual, a podcast, a video file and what's left to be done.
We tested the Domination game mode this weekend. Guess what: domination is a keeper!
From the original game modes, we decided to keep the Evac. This rises the count of the mod's game modes to 6.