So we want to bring Team Fortress to AvP2. It shouldn't be too difficult, all of the weapons we need are already in AvP2, and configuring armor and run speeds and whatnot isn't too hard. What we need, however, is input on how this should go down, and modders to make the more difficult things happen, like possibly adding new weapons and more importantly, new GAME MODES, like Capture the Flag or Assault, things that teams do that aren't Team Deathmatch. However, this is AvP2 Fortress, so everything should have an AvP2 twist to it. Like Preds and Aliens on the teams realistically, but not whorishly. No Predator rocket-launcher guys, for example, but a Predator as the Spy, a class that's supposed to cloak and primarily use a knife anyway. -- SMID
Although kickstarted in November 2007, we waited untill reaching alpha to join the Mod DB community. Now, we're here.
We've uploaded three videos, in which three special abilities are being demonstrated: placing a sentry gun, placing an ammo pickup and placing a medkit...
So, another Friday has passed, and another alpha build is available. You're probably wondering: what's new in this one?
We made good progress implementing the CTF gameplay, and we're happy to showcase it with a video!
The fourth alpha build for AvP2 Team Fortress mod introduces a new game type: Capture The Flag.
This Friday build, although remains still in alpha stage, starts to look more and more like a beta.
One of the features that will be in alpha build 6 is team aware grenades.
The 6th alpha build for AvP2 Fortress brings a new gameplay, One Flag CTF, and team aware mines.
This week's build consists mainly in bug fixes; however, the media update allows a sneak peek to "Gunnison County Forest".
Just like alpha build 7, this week's alpha build is focused on bug fixing. And since all major features are in, build 8 is the last alpha build.
After reaching beta, this Friday brigs the media update related to the first build. We're talking about the game modes on the available maps, showing...
Since we're keeping to our weekly builds, this Friday brings the second beta version. We also need more testers to go through all the new maps.
Beta 3 brings two major fixes related to the CTF and 1F-CTF game modes, and Dark_Raver9 joined the beta testing group.
We released the fourth beta build on 2008-07-25; several issues were fixed. Also, Windebieste started to work on a new map.
Beta 5 was tested by our testing team. The bugs they found helped us to refine CTF, so, thank you!
Beta 5 was pretty controversial, due to it's higher rate of crashes. As I found out when investigating them, they seem to be caused by a premature memory...
Ok, so we didn't release 28 beta versions, but we did test several since the last news entry.
Just like Austin Powers, I seem to get my mojo back, with some nice effects on the mod. So, several bugs are targetted in this beta release (the 9th):
The mod is getting closer and closer to completion. So, we think it's safe to make public the roadmap for the latest development stages of the mod.
After the tests we performed on Saturday night, we decided to release the mod on October 1st.
We are proud to announce that AvP2 Fortress v1.0 is now available for download. Containing 7 new maps and 4 new objective-based game modes, this is our...
To conclude the release of the AvP2 Team Fortress mod, I asked the guys from our team to share some of their thoughts regarding the mod.
The mod gets a server side patch. Clients of version 1.0 can join servers of version 1.01 without upgrade.This patch corrects the server issue where CTF...
Despite the fact that that version 1.0 was released on 1st of October, version v1.1 is already knocking on our doors.
Although we had no more than 4 players, the matches played in the first beta run were intense.
Project Saviour ate most of our time, but we did have the opportunity to playtest the new maps Windebieste made. Here's a short review of what happened.
This patch can be used by both versions 1.0 and 1.01 of the mod. The patch adds the needed functionality to have the Fortress mod use the new master server...
On 14th of February, our beta testing team for version 1.1 joined to play One Flag CTF. As a result, we have 14 new, action-packed videos, just for you!
This Saturday (2009-02-21) we played both WAR and CTF game modes. And here are some of the videos recorded!
Almost repeating the history with beta 5, but this time, the sentry bug might become a new game mode!