So we want to bring Team Fortress to AvP2. It shouldn't be too difficult, all of the weapons we need are already in AvP2, and configuring armor and run speeds and whatnot isn't too hard. What we need, however, is input on how this should go down, and modders to make the more difficult things happen, like possibly adding new weapons and more importantly, new GAME MODES, like Capture the Flag or Assault, things that teams do that aren't Team Deathmatch. However, this is AvP2 Fortress, so everything should have an AvP2 twist to it. Like Preds and Aliens on the teams realistically, but not whorishly. No Predator rocket-launcher guys, for example, but a Predator as the Spy, a class that's supposed to cloak and primarily use a knife anyway. -- SMID

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Test conclusions

Test conclusions

Aug 23, 2009 By Herr_Alien 10 comments

We had a little test Saturday, and we'd like to share our findings with you.

The mod gets two new damage types and a TODO list

The mod gets two new damage types and a TODO list

Apr 29, 2009 By Herr_Alien 4 comments

Team volumes and spy hacking sentries, they both rely on two new damage types. We also define a TODO list.