So we want to bring Team Fortress to AvP2. It shouldn't be too difficult, all of the weapons we need are already in AvP2, and configuring armor and run speeds and whatnot isn't too hard. What we need, however, is input on how this should go down, and modders to make the more difficult things happen, like possibly adding new weapons and more importantly, new GAME MODES, like Capture the Flag or Assault, things that teams do that aren't Team Deathmatch. However, this is AvP2 Fortress, so everything should have an AvP2 twist to it. Like Preds and Aliens on the teams realistically, but not whorishly. No Predator rocket-launcher guys, for example, but a Predator as the Spy, a class that's supposed to cloak and primarily use a knife anyway. -- SMID

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Lerping - OK, hit validation - NOK

Lerping - OK, hit validation - NOK

Jun 22, 2009 By Herr_Alien 0 comments

We got the entity interpolation right, only to find bugs in the hit validation part.

Lerping OK, hit validation improving!

Lerping OK, hit validation improving!

Jul 04, 2009 By Herr_Alien 0 comments

That means one thing only: we're getting very close to finish the much awaited netcode improvements!

Let me give you a hint ...

Let me give you a hint ...

Oct 03, 2009 By Herr_Alien 4 comments

We've added a hints system, to help ease the learning curve. We're displaying from general hints, to class specific hints.

Lobbies and a warning

Lobbies and a warning

Aug 20, 2009 By Herr_Alien 0 comments

We went on with implementing lobbies for our maps and added a warning.