So we want to bring Team Fortress to AvP2. It shouldn't be too difficult, all of the weapons we need are already in AvP2, and configuring armor and run speeds and whatnot isn't too hard. What we need, however, is input on how this should go down, and modders to make the more difficult things happen, like possibly adding new weapons and more importantly, new GAME MODES, like Capture the Flag or Assault, things that teams do that aren't Team Deathmatch. However, this is AvP2 Fortress, so everything should have an AvP2 twist to it. Like Preds and Aliens on the teams realistically, but not whorishly. No Predator rocket-launcher guys, for example, but a Predator as the Spy, a class that's supposed to cloak and primarily use a knife anyway. -- SMID

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Bad beta? No, good gameplay!

Bad beta? No, good gameplay!

Mar 03, 2009 By Herr_Alien 0 comments

Almost repeating the history with beta 5, but this time, the sentry bug might become a new game mode!

Beta 5 is gone, long live beta 6!

Beta 5 is gone, long live beta 6!

Aug 03, 2008 By Herr_Alien 4 comments

Beta 5 was pretty controversial, due to it's higher rate of crashes. As I found out when investigating them, they seem to be caused by a premature memory...

Beta 9: more bug fixes

Beta 9: more bug fixes

Sep 06, 2008 By Herr_Alien 0 comments

Just like Austin Powers, I seem to get my mojo back, with some nice effects on the mod. So, several bugs are targetted in this beta release (the 9th):

Beta testing for 1.1 sure is fun!

Beta testing for 1.1 sure is fun!

Oct 26, 2008 By Herr_Alien 4 comments

Although we had no more than 4 players, the matches played in the first beta run were intense.