So we want to bring Team Fortress to AvP2. It shouldn't be too difficult, all of the weapons we need are already in AvP2, and configuring armor and run speeds and whatnot isn't too hard. What we need, however, is input on how this should go down, and modders to make the more difficult things happen, like possibly adding new weapons and more importantly, new GAME MODES, like Capture the Flag or Assault, things that teams do that aren't Team Deathmatch. However, this is AvP2 Fortress, so everything should have an AvP2 twist to it. Like Preds and Aliens on the teams realistically, but not whorishly. No Predator rocket-launcher guys, for example, but a Predator as the Spy, a class that's supposed to cloak and primarily use a knife anyway. -- SMID

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Version 1.1 gets green light!

Version 1.1 gets green light!

Oct 15, 2008 0 comments

Despite the fact that that version 1.0 was released on 1st of October, version v1.1 is already knocking on our doors.

AvP2 Fortress v1.01 released

AvP2 Fortress v1.01 released

Oct 4, 2008 4 comments

The mod gets a server side patch. Clients of version 1.0 can join servers of version 1.01 without upgrade.This patch corrects the server issue where CTF...

AvP2Fortress: the released mod gets a post mortem!

AvP2Fortress: the released mod gets a post mortem!

Oct 2, 2008 0 comments

To conclude the release of the AvP2 Team Fortress mod, I asked the guys from our team to share some of their thoughts regarding the mod.

AvP2 Fortress mod is now available!

AvP2 Fortress mod is now available!

Sep 30, 2008 0 comments

We are proud to announce that AvP2 Fortress v1.0 is now available for download. Containing 7 new maps and 4 new objective-based game modes, this is our...

Release date: October 1st, 2008

Release date: October 1st, 2008

Sep 29, 2008 0 comments

After the tests we performed on Saturday night, we decided to release the mod on October 1st.

Our roadmap for the latest stages

Our roadmap for the latest stages

Sep 15, 2008 2 comments

The mod is getting closer and closer to completion. So, we think it's safe to make public the roadmap for the latest development stages of the mod.

Beta 9: more bug fixes

Beta 9: more bug fixes

Sep 6, 2008 0 comments

Just like Austin Powers, I seem to get my mojo back, with some nice effects on the mod. So, several bugs are targetted in this beta release (the 9th):

28 betas later

28 betas later

Aug 30, 2008 0 comments

Ok, so we didn't release 28 beta versions, but we did test several since the last news entry.

Beta 5 is gone, long live beta 6!

Beta 5 is gone, long live beta 6!

Aug 3, 2008 4 comments

Beta 5 was pretty controversial, due to it's higher rate of crashes. As I found out when investigating them, they seem to be caused by a premature memory...

A big "thank you" for our testers

A big "thank you" for our testers

Aug 2, 2008 0 comments

Beta 5 was tested by our testing team. The bugs they found helped us to refine CTF, so, thank you!

Fourth beta released, and a sneak preview on beta 5

Fourth beta released, and a sneak preview on beta 5

Jul 27, 2008 2 comments

We released the fourth beta build on 2008-07-25; several issues were fixed. Also, Windebieste started to work on a new map.

AvP2 Fortress: sneak preview on beta 3

AvP2 Fortress: sneak preview on beta 3

Jul 16, 2008 0 comments

Beta 3 brings two major fixes related to the CTF and 1F-CTF game modes, and Dark_Raver9 joined the beta testing group.

AvP2 Fortress: needs testers for beta 2

AvP2 Fortress: needs testers for beta 2

Jul 11, 2008 0 comments

Since we're keeping to our weekly builds, this Friday brings the second beta version. We also need more testers to go through all the new maps.

AvP2Fortress brings the first beta

AvP2Fortress brings the first beta

Jul 4, 2008 0 comments

After reaching beta, this Friday brigs the media update related to the first build. We're talking about the game modes on the available maps, showing...

AvP2 Fortress: build 8 is the last alpha. Beta starts on 1st of July.

AvP2 Fortress: build 8 is the last alpha. Beta starts on 1st of July.

Jun 27, 2008 2 comments

Just like alpha build 7, this week's alpha build is focused on bug fixing. And since all major features are in, build 8 is the last alpha build.

AvP2 Fortress: bringing bug fixes and a sneak preview

AvP2 Fortress: bringing bug fixes and a sneak preview

Jun 20, 2008 4 comments

This week's build consists mainly in bug fixes; however, the media update allows a sneak peek to "Gunnison County Forest".

AvP2 Fortress brings One Flag CTF

AvP2 Fortress brings One Flag CTF

Jun 13, 2008 0 comments

The 6th alpha build for AvP2 Fortress brings a new gameplay, One Flag CTF, and team aware mines.

AvP2Fortress: sneak peek on build 6

AvP2Fortress: sneak peek on build 6

Jun 12, 2008 10 comments

One of the features that will be in alpha build 6 is team aware grenades.

AvP2 Fortress - build 5 takes a leap forward

AvP2 Fortress - build 5 takes a leap forward

Jun 6, 2008 2 comments

This Friday build, although remains still in alpha stage, starts to look more and more like a beta.

AvP2 Team Fortress: alpha build 4 captures the flag!

AvP2 Team Fortress: alpha build 4 captures the flag!

May 30, 2008 0 comments

The fourth alpha build for AvP2 Team Fortress mod introduces a new game type: Capture The Flag.

AvP2Fortress captures the flag!

AvP2Fortress captures the flag!

May 29, 2008 6 comments

We made good progress implementing the CTF gameplay, and we're happy to showcase it with a video!

Alpha build 3: what's in it?

Alpha build 3: what's in it?

May 23, 2008 6 comments

So, another Friday has passed, and another alpha build is available. You're probably wondering: what's new in this one?

We are showcasing the special abilities!

We are showcasing the special abilities!

May 17, 2008 0 comments

We've uploaded three videos, in which three special abilities are being demonstrated: placing a sentry gun, placing an ammo pickup and placing a medkit...

Finally, on Mod DB!

Finally, on Mod DB!

May 15, 2008 0 comments

Although kickstarted in November 2007, we waited untill reaching alpha to join the Mod DB community. Now, we're here.