So we want to bring Team Fortress to AvP2. It shouldn't be too difficult, all of the weapons we need are already in AvP2, and configuring armor and run speeds and whatnot isn't too hard. What we need, however, is input on how this should go down, and modders to make the more difficult things happen, like possibly adding new weapons and more importantly, new GAME MODES, like Capture the Flag or Assault, things that teams do that aren't Team Deathmatch. However, this is AvP2 Fortress, so everything should have an AvP2 twist to it. Like Preds and Aliens on the teams realistically, but not whorishly. No Predator rocket-launcher guys, for example, but a Predator as the Spy, a class that's supposed to cloak and primarily use a knife anyway. -- SMID
We got the entity interpolation right, only to find bugs in the hit validation part.
Posted by Herr_Alien on Jun 22nd, 2009
Compared with the test we did last week, we're in the opposite position now. Entity interpolation runs OK, while the hit validation doesn't. And just like the previous weeks, we have a new audio file for you:
This time around, besides Guus and Ed, I was joined by Matt (Moose_Head), who finally got himself a microphone, and Jeff (The_One), the administrator of www.lithfaq.com.
We reached an opposite conclusion than last week: while lerping worked out good (as seen in the video below, the movement of the players is very smooth, despite my 280 ping) while the server hit validation didn't match. As a result, we had 87% of our hit claims labeled as miss. And that was anything but funny.
As you can see, despite the high ping, you can still see the players moving without them being warped all over the place. Hopefully next week we will get the Ok - OK combo, not the fourth one (NOK - NOK).
As every week, the podcast and the test can be further commented on the feedback forum topic.
Again, your next test's cheeky girl,