The 6th beta is very similar to beta 5, in the terms of available maps, sound FX-es and weapons. It is available since 08:00 GMT. The code will be the one that will make the difference, especially since I have removed the early call to free memory. The list of features new to these versions (5 and 6 against beta 4) is:
- Team aware targetting systems
From now on, the smartgun, SADAR (on the marine side) the shoulder cannon, the disc, they will all autotarget only enemy team players. This is not done to protect your team mates (a better friendly fire implementation was already in), but rather to allow you to perform better at the task of decimating the enemy team.
- Team aware vision modes
This is on the predator's side. Basically, red vision will let you see red team's players, blue vision - blue's team. Combined with the targetting system, this should make the predators much more deadly, including the clumsy predator engineer.
- Team aware aura systems
This feature is not yet fully implemented, but it promises a lot. It's also the feature where I screwed up in beta 5 ...
In our implementation, the flag will simply be dropped on the spot. This way, if the server admin playing the game just had his flag captured, and decides to boot the flag carrier, he still has to go out there and retrieve his flag.
No beta announcement seems to be complete without a new map announcement, so here we go: there's a new map in the works. Windebieste decided to go a bit medieval, and started building a CTF/WAR/1F-CTF map:
And that's about it for this beta version. I will conclude by giving a big "Thank you" to our team of beta testers, since the feedback I got from beta 5 was very valuable.--Herr_Alien