So we want to bring Team Fortress to AvP2. It shouldn't be too difficult, all of the weapons we need are already in AvP2, and configuring armor and run speeds and whatnot isn't too hard. What we need, however, is input on how this should go down, and modders to make the more difficult things happen, like possibly adding new weapons and more importantly, new GAME MODES, like Capture the Flag or Assault, things that teams do that aren't Team Deathmatch. However, this is AvP2 Fortress, so everything should have an AvP2 twist to it. Like Preds and Aliens on the teams realistically, but not whorishly. No Predator rocket-launcher guys, for example, but a Predator as the Spy, a class that's supposed to cloak and primarily use a knife anyway. -- SMID

Post news Report content RSS feed AvP2 Fortress gets a new Master Server patch

This patch can be used by both versions 1.0 and 1.01 of the mod. The patch adds the needed functionality to have the Fortress mod use the new master server, after moving it on 2009-01-27.

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Just as the regular AvP2 got a new master server patch, AvP2 Fortress follows the same rule. The following patch will update any of the versions 1.0 and 1.0x to 1.08, allowing them to use the master server for AvP2 after it was relocated.

Go ahead, download the patch and keep playing! If you're a torrent fan, you can get a torrent file from our site.

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