So we want to bring Team Fortress to AvP2. It shouldn't be too difficult, all of the weapons we need are already in AvP2, and configuring armor and run speeds and whatnot isn't too hard. What we need, however, is input on how this should go down, and modders to make the more difficult things happen, like possibly adding new weapons and more importantly, new GAME MODES, like Capture the Flag or Assault, things that teams do that aren't Team Deathmatch. However, this is AvP2 Fortress, so everything should have an AvP2 twist to it. Like Preds and Aliens on the teams realistically, but not whorishly. No Predator rocket-launcher guys, for example, but a Predator as the Spy, a class that's supposed to cloak and primarily use a knife anyway. -- SMID
The 6th alpha build for AvP2 Fortress brings a new gameplay, One Flag CTF, and team aware mines.
Posted by Herr_Alien on Jun 13th, 2008
AvP2 Fortress took another step towards beta, by implementing in today's build team aware mines, and by adding the final game mode: One Flag CTF. The rules for One Flag CTF are quite simple:
To make things clearer, here's a short video:
Besides the mines and the new game mode, the mod evolved in two different ways:
For all AvP2 mappers, we've also uploaded an archive containing critical informations needed to build maps for AvP2 Fortress. So, mappers, take a look at this guide. All-in-all, although Friday 13th, I feel lucky.