So we want to bring Team Fortress to AvP2. It shouldn't be too difficult, all of the weapons we need are already in AvP2, and configuring armor and run speeds and whatnot isn't too hard. What we need, however, is input on how this should go down, and modders to make the more difficult things happen, like possibly adding new weapons and more importantly, new GAME MODES, like Capture the Flag or Assault, things that teams do that aren't Team Deathmatch. However, this is AvP2 Fortress, so everything should have an AvP2 twist to it. Like Preds and Aliens on the teams realistically, but not whorishly. No Predator rocket-launcher guys, for example, but a Predator as the Spy, a class that's supposed to cloak and primarily use a knife anyway. -- SMID
This week's build consists mainly in bug fixes; however, the media update allows a sneak peek to "Gunnison County Forest".
Posted by Herr_Alien on Jun 20th, 2008
With the main features of the mod already coded in, this 7th build focused in cleaning two bugs discovered by the [xXx] anti-clan:
Although all major game modes are in, the mod remains in alpha state, since several configurations need changes (weapon sets for example).
Meanwhile, Windebieste (he's the team member specialized in mapping) is working on several maps. One of them get's promoted today: the Gunnison County forest.
If you hear this name for the first time, Gunnison was the small town that was the battlefield in AvP Requiem. The map Windebieste is working on is targeted for the Assault game mode and it will place you in a similar kind of environment:
But until the map is available, you can download the 7th build, and enjoy the game.