So we want to bring Team Fortress to AvP2. It shouldn't be too difficult, all of the weapons we need are already in AvP2, and configuring armor and run speeds and whatnot isn't too hard. What we need, however, is input on how this should go down, and modders to make the more difficult things happen, like possibly adding new weapons and more importantly, new GAME MODES, like Capture the Flag or Assault, things that teams do that aren't Team Deathmatch. However, this is AvP2 Fortress, so everything should have an AvP2 twist to it. Like Preds and Aliens on the teams realistically, but not whorishly. No Predator rocket-launcher guys, for example, but a Predator as the Spy, a class that's supposed to cloak and primarily use a knife anyway. -- SMID
We finally get a good netcode, that ends up triggering a need for re-ballancing characters and weapons. And we have a weirder piece of audio just for you.
Posted by Herr_Alien on Jul 28th, 2009
We'll make a list of things for this news post:
It started initially with just me and Matt, then we were joined by Jeff (at time 09:00). We discuss various topics, from AvP2 Team Fortress to Jeff's single player project. We also ramble about various game platforms and engines, we mention IG: Warlord, Yo Frankie!, and even a WOW kid video.
The editing was a bit rushed, so I'd label this one 17+ :P
Before signing off, I'd like to thank Jeff for helping us with a server for last Saturday, despite the very short notice. Thanks Jeff!