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Time to start the wandering, stalker...

Autumn Aurora 2 has been released!



The second version of the Autumn Aurora brings the autumnal atmosphere to the Zone and totally overhauls the graphics, sound and gameplay of S.T.A.L.K.E.R. - Shadow of Chernobyl. The mod is built on the newest Zone Reclamation Project's core, it contains official AtmosFear for ShoC which has never been released before. AtmosFear has been extensively redesigned to match the autumn style.
It also holds an official new Absolute Nature for ShoC (never released as standalone as well) with new tree models from AN3 CoP and some new ones.

It is the perfect opportunity for every S.T.A.L.K.E.R. fan to immerse again into Chernobyl universe in completely different style this time.

The Zone calls again...

Prepare for your journey, Stalker

Prepare for your journey, Stalker

News 15 comments

Straight to the point: Autumn Aurora 2 will be released this year not 2014.

Autumn Aurora 2 F.A.Q.

Autumn Aurora 2 F.A.Q.

Feature 52 comments

Frequently asked questions about Autumn Aurora 2 regarding compatibility, tweaks etc. UPDATED for 2.1 on 06.12.14

Mod Features

Mod Features

Feature 34 comments

A short list of Autumn Aurora 2 graphics, sound and gameplay features.

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Autumn Aurora 2.1 by Autumnal Wanderers

Autumn Aurora 2.1 by Autumnal Wanderers

Full Version 41 comments

The second version of the Autumn Aurora brings the autumnal atmosphere to the Zone and totally overhauls the graphics, sound and gameplay of S.T.A.L.K.E.R...

Autumn Aurora 2 Soundtrack

Autumn Aurora 2 Soundtrack

Audio 7 comments

Songs converted from .ogg to mp3 by FlowBeatz. Few ambiances are taken from MISERY mod. Some of them were edited on the AA2's needs, but credits belongs...

Post comment Comments  (470 - 480 of 4,702)
v1ld
v1ld

ZRP's modified.exe is no longer present, but is it safe to use anyway?

I'd like to tweak a few of the settings from there: time_factor (would like to drop that to 8 from 10), switch_distance (150 -> 1200; stops all that ai activation stuttering), objects_per_update (10 -> 12). Is it safe to assume that editing alife.ltx and setting these is ok? Will try the latter.

Looks like ZRP's scripts are in place for some of this, actually. At least the weapon tossing one is...

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CrommCruac Creator
CrommCruac

No it is not. The files that this exe modifies have been further tweaking by us. Using that exe will most likely break the mod.

You'd need to run this modifier on some ZRP alone and then compare the files with the AA2.1 ones.

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v1ld
v1ld

OK, thanks for the clarification.

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v1ld
v1ld

Hi, this is installed and plays beautifully both in atmosphere and gameplay. Thanks for all the effort, this is going to be a fun run!

Question: I don't get any beeping near anomalies at all. I assumed this was because this mod adds detectors, but I now have the Echo detector and I still get no beeping near anomalies. I can detect artifacts by equipping the detector and switching to the bolt (6) but I get no beeps for anomalies.

Is this intended behavior or a bug in my game?

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v1ld
v1ld

Ignore this, please. It's working now that I did a full re-install and also deleted the stalker-shoc directory that has user.ltx and old save files.

Very cool, was really looking forward to playing this mod!

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CrommCruac Creator
CrommCruac

By 'it's woking' you mean you have beeps on anomalies? That shouldn't happen. Detectors in AA2 does not detect the anomalies. Artifacts only.

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v1ld
v1ld

Now I get the beeping sound *without* a detector when I walk up to an anomaly, just like in the base game. I wasn't earlier, but that was probably because I didn't go a clean reinstall of ShoC before installing this mod (I was running ZRP + your wonderful texture mods + SWO + ShadersMax). Everything's looking good now, though.

Atmosfear is leaps ahead of SWO, it'd be wonderful to have it as a standalone along with the enhanced Absolute Nature you have here. Probably too much work, though. Thanks much for this mod!

Edit: the beeping sound exactly as in the beginning of the video on this page, that is. No detector, but anomaly nearby.

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CrommCruac Creator
CrommCruac

Ah, OK, got it. Ye, that's just normal nearby anomaly detection sound. Just like in vanilla.

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dimabegunok
dimabegunok

For some reason I cannot load any saves made on radar location. Never had this in the game before. I tried to leave and enter it again but does not help. When I enter the location I can play through it but when I get killed the last working save is the autosave that was made upon entering the location. Reinstalling the mod did not help. I would appreciate help.

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CrommCruac Creator
CrommCruac

Most likely something is broken in the autosave as well. Load the previous save, before you entered radar.

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JohnMineCraftero
JohnMineCraftero

" i´ve got an idea " you need make a suit like that ( for the mod ): Wallcoo.net

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CrommCruac Creator
CrommCruac

That't just regular freedom suit. Well it's early concept design.

Reply Good karma+2 votes
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S.T.A.L.K.E.R. Shadow of Chernobyl
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Highest Rated (28 agree) 10/10

Stunning graphics and game design, the autumn environments look crisp and natural. A fantastic mod for Shoc that succesfully introduces an alternative art direction...

Jul 2 2011 by Predator_828

Lowest Rated (5 agree) 5/10

While it's a great idea, there are many many flaws that make it a Misery (AKA unfun mod)for SoC. 1) The Grenade Damage and Range, way too high and ridiculous, IRL I could throw a grenade into a room, and stand to the side of the door, and survive with no injuries, in AA2, I can't be within 50m of it or I die. 2) The lack of visibility, yeah I get it "Muh immersion" but the bullshit that stems from being shot from places you can't see, even if you look directly at them, is ridiculous. The enemies…

Oct 9 2014 by Jaegder

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