Generates mini mods to automatically build buildings in either your directly held demesne (e.g. county seats), baron vassals in your counties (e.g. county barons) or vassal barons (any direct vassal of yours whose primary title is a barony.) It honors build times, build costs, potentials, prequesitits, and technology requirements. It also benefits from local construction technology bonuses, though not from minister construction bonuses.

Description

Minimally Tested, generated from a script on 12/26/16, please report any issues.

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AutoBuild for CK2Plus 4.05.4b
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Moniaa
Moniaa

Hi, where do i install this mod ?

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Ishar21 Author
Ishar21

It goes in the mods directory. E.g. it should show up next to CK2Plus, more or less.

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Moniaa
Moniaa

Thank you very much.Inside the game, the mod doesnt do anything.When i click on auto build and activate it, there is no event. what should i do ?

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Ishar21 Author
Ishar21

Need more details to debug that. What start date, what character /type (e.g. republic, fuedal, nomad, etc) to see if I can replicate it. It works for my test (Venice, 768).

One thing is that the event fires silently, you get notifications when it starts building something and when it finishes building something. This is to by design, but if you have a lot of notifications firing you might miss them.

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Moniaa
Moniaa

You're the best mod maker ever, replying to me and stuff ^_^. anyway,I start from the beginning (early middle ages) and my ruler is fuedal. I manged to make it work at last but now it builds buildings that i already built.

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Ishar21 Author
Ishar21

That can happen since there's not really any way to detect that you are building something. I could disable building while it's building, but I felt like that would be annoying. In the case where it finds the building already there when it 'completes' it it will (or should) refund you the gold/prestige you paid for it and queue something up.

It should build things starting with the cheapest thing first, so if you direct manual efforts to more expensive buildings that shouldn't happen as often.

Unless it's happening repeatedly or something, then that sounds like a bug.

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Moniaa
Moniaa

Can you please give a fast walk through or tell me where i can use this mod the correct way,and i truly love this mod you made.

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Ishar21 Author
Ishar21

It's straightforward. Open the menu, enable AutoBuilding, and it should be good. The other options are purely optional, allowing you to enable building for holdings you control indirect, e.g. barons that are you direct vassals, barons that happen to be in a county you control, but might not be your direct vassals, or all vassals regardless of rank or type. The reserves stop it from spending gold/prestige unless you have more than that amount.

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Ishar21 Author
Ishar21

Other than that, everything should be automatic. BTW, my early middle ages test with Byzantines seemed to work. I'm on a slightly newer version though. I don't think anything changed, functionally (I've been working on the internals, mostly) but who knows. It's the 17-1c consolidated zip.

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