Aurora is a science-fiction game designed on the Darkplaces engine and based upon the cyberpunk genre. The game offers a combination of a first-person shooter and a role playing game, allowing for quite a ride for players.

The primary focal point of development is the game's release. It is too often that someone gets an idea and tries to create a game with no experience or talent, leaving the community out to dry only to find that the game is simply another dead one.

Aurora has a prominent damage system that provides real life effects specific to the location of impact. A bullet wound in the leg will slow or perhaps impede the victim if untreated, which introduces another unique feature.

Players will be able to heal themselves and others if the necessary equipment is accessible. Injuries may lead to severe fatalities and/or death, so be sure to get medical attention as soon as possible in order to stay alive. It will also be possible to repair weapons, items, structures, and many other things, however such a subject is currently being discussed.

In the future of the little world we know today as Earth, mankind has found itself to be on the verge of turmoil and anarchy. The advancement of breakthrough, cutting edge technology has played a major role in such an inevitable destruction of society, although many positive things have come of the same reason. One of those things, mind you, could be the only chance left for survival.

The year is 2413; the United Earth Directorat has thoroughly initiated progress on research and experiments relating robotical technology. Whilst directing an incredibly large sum of financial expenditure focused on the production, the U.E.D. has at the same time been able to form a vast infantry of elite soldiers trained at an exceptional, first-class rate. Having such a remarkable and unrivalled army standing by and ready to protect such a commodious and extensive interstellar vessel as the U.E.C.N. Ragman, which itself has the necessary mechanical defense system to withstand massive portions of abuse, there is no person who would begin to think that anyone would attempt an attack.

Or so it was thought...

Please note that the game is in its pre-production stages and all content is undergoing heavy development.

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In progress Episode 1: Communications Episode 1: Subway
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0 comments by DarkSnow on Mar 11th, 2007

Some people have begun to enquire wether we are still active or if the project have been abandoned. So, to make a news post on it - we are more active then ever, working working working.. We have the past week recived 4 new development team members, and the storyline is progressing rapidly.

Just have a little more patience and in a while we will start posting our concept art, renders etc.

Post comment Comments  (0 - 10 of 16)
Freke Jan 29 2009, 5:20pm says:

It's dead now...

+1 vote     reply to comment
archl Aug 12 2009, 5:18am replied:

Nexuiz don't need MOD because modder can be official developer!

0 votes     reply to comment
TakedaKeni Apr 29 2007, 8:23pm says:

I like the idea of introducing the damage concept to such a speed-based game. Really want to see where this goes.

I'd try my hand at mapping, but I couldnt lay down any solid commitment.

+1 vote     reply to comment
DarkSnow Creator
DarkSnow Mar 23 2007, 8:31pm says:

alexjustdoit: As previously stated, it's gonna take a long time before any beta will be released ;)

+1 vote   reply to comment
alexjustdoit Mar 25 2007, 8:42pm says:

Yah I know. I think it would be cool if i could carbon freeze myself and then unfreeze when it is seems like someone else said that somewhere...

+1 vote     reply to comment
alexjustdoit Mar 17 2007, 12:53am says:

Man...i haven't been to ModDB and when i logged in, i immediately checked this. To my dismay its still under development...*sigh*

+1 vote     reply to comment
Pescar Jan 28 2007, 11:53am says:

if you still need it i would be happy to help with storyeriting/concept art
never done anything like this before but...

+1 vote     reply to comment
DarkSnow Creator
DarkSnow Jan 7 2007, 11:25am says:

Well, it's better to make it right, rather then making it quick - right? ;) Anyway, progress will be reported with screenshots along the way, so you wont be left out of the loop :)

+1 vote   reply to comment
alexjustdoit Jan 6 2007, 8:25pm says:

Darn I was gunna mark my calendar lol

+1 vote     reply to comment
DarkSnow Creator
DarkSnow Jan 6 2007, 5:55pm says:

We are currently working alot in making an initial internal beta, so we are still early in the development stage. It is impossible to tell when a public beta will be avaiable, but it will not be in the nearest future.

+1 vote   reply to comment
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