You survived the Apocalypse, but what will you do, when you are scared, alone, and your hope is dead?
The physics of the game were all messed up, i get the slow pace thing but there was no reason for making the jumps so short and the crouch walk so awfully slow (honestly you could barely move), also i spotted several glitches, some floating and disappearing objects (mainly collapsing structures), the skybox didn't load near the building where you have the boom insight, and the crowbar disappears after going out of the building, what obligates you to noclip to enter the parent's house as well as getting in the subway vent, HOWEVER, the whole initiative was a cool idea, i perfectly understand the main concept and i can say you were working in a very beautiful story here, the insights and cutscenes were very touching, i don't speak russian but the narration seem'd allright to me and you seem to have some very nice mapping skills although you still left plenty of areas lacking details, most of the streets actually were very bland and empty, and i would recommend adding some details to the desert next to the road, some blackened trees would have done the trick.
FINAL SCORE: 5,8 due to the bugs i witnessed but i'll give you a 7 for the potential this piece of work has
HINT: If you want to do a emotional map where the fun of the thing relays in the history and visuals, REMOVE THE CROWBAR, it destroys the sense of the thing, and i would also recommend disabling jumps and sprints (of course then you'd have to readapt the map), this way it has that cinematic feeling where all you need to enjoy is looking to the landscape around you
Interesting idea for a completly non-combat mod.
Some reasonable detail in the larger portion of the levels.
The overal setting was good and an interesting use of the stock HL2 assets.
The overal pollish and detail in some levels could be improved!, some areas just ended with practically nothingness....
Cant comment on the voice acting as I had to use English subtitles
Story direction, it felt like the character knew what he wanted to do/where he had to go all the time and the player was only informed of this in the most simple of ways (text on screen), I did find myself wandering round quite a bit).
Overall I'm happy I played and completed it, but it could do with a revamp to smooth out the edges.
This mod is brilliant. But it's way too short and lacks detail here and there. I really like the way the story is presented, the atmosphere is great and the general idea is nice aswell.
So after playing it I had to decide whether I give it 7 or 8 points. I gave it 7, because there is quite a lot, that can be done better.
Anyway, I really enjoyed playing it, as it was a nice contrast to the usual "run & gun" gameplay of most mods.
Very, very, very beautiful mapping, it's so so great, and the npc acting is good aswell, but the story is a little to short. I like the idea that the person your playing as is talking about how the place was once.
Anyways, comitting suicide, isn't what i was thinking then the title was "Attempt to survive".
Then you realize it's all just a dream, I thought it did ruining the mod.
beside that it was a really amazing casual experience!