This mod - now just over a year old, is a Mod for Star Wars Empire At War and the expansion pack, Forces of Corruption EDITED: Due to various issues, work on the mod is suspended for now but we will be releasing the remainder of our files

Report RSS Weekly Update #1

Date: 22/6 Yes, its a bit late, but the page has now been authorised. :D team member(s) who have gone very quiet, remind them to keep an eye on the forums once a week or so. Second Item: Progress Well, Good News. As mentioned on the AotC Forums earlier, we have finally seemed to have beaten the GC Lose

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Date: 22/6
Yes, its a bit late, but the page has now been authorised. :D

team member(s) who have gone very quiet, remind them to keep an eye on the forums once a week or so.

Second Item: Progress

Well, Good News. As mentioned on the AotC Forums earlier, we have finally seemed to have beaten the GC Lose bug and a crash bug. CIS is now a working ingame faction with some units coded in. as a treat, the lucrehulk - Pre cw fitting:
User Posted Image

So far, we have about half the space units coded in and a few land units. Need to code in the rest of the units, some gc games and fix icons and text entries. Once CIS is done, we move onto the Republic.

Third Item: Bugs.
Whilst we have seemed to have beaten the GC lose bug and a few crash bugs, there are a few problems plaguing us. namely the land units lack of ability to capture reinforcement points. This may just be a quick fix in which i missed something but i haven't had time to look into it. Most other bugs are just minor syntax errors or missing text/icons/code.

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