The third version of the Atlas Mod, with significant bug fixes and new additions.
ATLAS MOD v3
Feel free to post any suggestions or request any features by commenting below. If you can record or take screenshots of you playing the mod, please post them!
Constructive criticism and feedback is highly respected and appreciated, but bear in mind that the mod was created by one person only. Contact:hfnovember@hotmail.com
WATCH MOD FOOTAGE ON YOUTUBE
Game Features
- New game intro video.
- New splash screen.
- New shell map.
- New Zero Hour images in-game.
- Modified menu appearance.
- Added a clock on the main menu.
- Additional music.
- More color options.
- More starting cash options.
- WorldBuilder is now working!
- Boss General playable but without AI.
- A custom maps pack to be released along with the mod. (Thx to all the map creators!)
Atlas General Features
- New Atlas General logo.
- Atlas General's Challenge is now working.
- New Atlas video animation in General's challenge.
- Customized control bar for Atlas General.
- Added EVA support for Atlas General.
- Added Reinforcement Tech Building support. It now gives the Atlas General a Paladin Tank, instead of doing nothing.
Atlas General Buildings
- Command Center
- Cold Fusion Reactor (8 power, 24 with upgrade)
- Supply Center
- Barracks
- War Factory
- Airfield
- Strategy Center (can contain 20 hackers for hacking)
- Oil Derrick (Limit: 2) - (Thx to Reborn Mod)
- EMP Patriot Turret
- Laser Turret
- Tomahawk Turret (long range) - (Thx to Reborn Mod)
- Firebase (long range fortification, morale booster)
- ICBM (Fires a very powerful neutron missile with EMP and radiation effects) Limit: 2, Countdown: 7:00
Atlas General Units
- Infantry:
- Ranger (starts as veteran)
- Missile Defender
- Machinegunner (increased range anti-ground, anti-air machinegun)
- Pathfinder (requires upgrade)
- Jarmen Kell
- Stealth Ranger (stealthy, moves faster than normal rangers, climbs hills) Limit: 16
- Delta Force (commando unit, amphibious, climbs hills, special abilities, morale booster, heroic veterancy, horde bonus)
- Pilot (Heroic veterancy)
- Hacker
- Utility:
- Vehicles:
- M1A1 Abrams (Anti-Tank cannon, Anti-Infantry Machinegun) - (Thx to Reborn Mod)
- M2 Bradley IFV (Amphibious, Infantry Carrier, Anti-Tank Cannon, Built with 2 rangers) - (Thx to Reborn Mod)
- Laser Tank
- Nuclear Paladin (requires upgrade, fires nuclear-tipped shells)
- Nuclear Overlord (fires nuclear-tipped shells)
- Tomahawk
- Avenger
- Microwave Tank
- ECM Tank
- Sentry drone (without MGs, only used for detection)
- Hacker Van (can contain hackers for gathering, detects stealth)
- Ambulance
- Air-Force:
- F-18F (Bomber) - (Thx to Reborn Mod)
- F-22 King Raptor (Stealthy fighter-bomber - 6 missiles)
- F-35 JSF (Stealthy fighter-bomber - 2 tactical nuke missiles) - (Thx to Reborn Mod)
- F-117 Stealth Fighter
- Aurora Alpha
- B2 Spirit (Stealth carpet bomber, upgrade-able to fire a nuclear bomb) Limit: 2 - (Thx to Reborn Mod)
- Commanche
- AH64D Apache Longbow (Attack Helicopter, Anti-Air, Anti-Ground) - (Thx to Reborn Mod)
- AH-6 Littlebird (Fast scout helo, Transports infantry) - (Thx to ShockWave Mod)
- Combat Chinook (Also a supply gatherer)
- V-22 Osprey (Heavy Transport) - (Thx to Reborn Mod)
- Upgrades:
- Advanced Control Rods (x3 Power)
- Supply Lines (+10% income)
- Land & EMP mines
- Capture Building
- Flash-bang grenades
- Countermeasures
- Stealth Upgrade for Commanches
- Advanced Training
- Composite Armor
- Drone Armor
- Bunker Busters
- Rocket Pods
- Laser Missiles
- Nationalism
- Uranium Shells
- Nuclear Tanks
- Isotope Stability
- Spirit Nukes - (Thx to ShockWave Mod)
- General Powers (Special Abilities):
- Spy Sattelite
- Intelligence
- Paladins
- Spy Drone
- Pathfinder
- Paradrop
- A10 Strike
- Artillery Barrage
- Fuel Air Bomb (Upgradeable to MOAB)
- Leaflet Drop
- Spectre Gunship
- ICBM (Increased damage radius, EMP effects) Countdown: 7:00, Limit: 2
If i download it and extract it to the main zero hour folder will the other mods work for example i have rise of the reds mod and shockwave installed and working correctly will the they still work if i download and extracted atlas mod to the main file of zero hour,i downloaded and played raptor mod after i finished playing i went to rise of the reds and shockwave both of them crashed and didnt work so if i downloaded atlas will the other mods work like ROTR And SOCKWAVE or it will crash like last time with raptor mod?
Please reply i dont know what to do );
Last thing is there ships in atlas mod!
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Atlas is a very cool mod, and I've seen gameplays with that mod and what surprised me was that you can build oil towers, well they cost three thousand DOLLARS !!, at least you get a thousand dollars at the beginning, well I do not know if there are any improvements But it's still great so I deserve a thumb up this mod, I'm as excited as when you see it I knew the mod CONTRA008 and 009 but I'll still download it !!!! NOW !!!!
So I hope they also download it and I hope it runs, but hey I'm tired of writing goodbye and I hope they download it.
Apor sierto greetings from Mexico
I'm thinking English.
Hey I have some ideas, don't know if possible but here we go.
*you could mad a second builder like a Chinese dozer and make it have more building/defences
*you could put in an Avenger tower for AA
*you could put an custom tunnel with a flamethrower or something
*you could possible put in auto repair and heal building
More ideas may pop up
*a trooper with a laser weapon.
*flying steath detection, somethiong like a spydrone or uav
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add Atlas mod Zero Hour Reborn V4.0 Rise To Power plz
the 3.1 with installer is non-accessible The download = it timeouts almost immediately
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