Everyone has looked up at the night sky and wondered what arcane mysteries the distant stars hold. What secrets hide in the inky blackness of space? What are you supposed to do when one of those stars comes down to you? Who do you turn to for protection when your home is burning and your family is dead?
These are the signs of our time.

Welcome to Asylum, a total conversion for Command & Conquer 3: Tiberium Wars. The war of the future is at your doorstep.

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7 comments by spyVspy on Aug 5th, 2009 digg this super bookmark


Asylum has now taken up residence at Fallout Studios, a move motivated by my desire to revive this mod, and bring it back to the community.  Please visit our new forums there for news about the progress of the mod. falloutstudios.net

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Comments  (50 - 60 of 643)
dajo3241
dajo3241 May 23 2009, 2:39pm says:

Is the mod alive?

+1 vote     reply to comment
OMG!72
OMG!72 May 23 2009, 6:31pm replied:

doesnt seem to be dead

+1 vote     reply to comment
5aint
5aint May 14 2009, 10:25pm says:

Is is possibly not possible that this could perhaps in a way not be in a unactive form in which the "not" is more along the lines of undead?

+1 vote     reply to comment
spyVspy
spyVspy May 22 2009, 4:24pm replied:

We slowed down, for reasons, but work is still going on.
C&C3 has a lot of details to code, art and animate.
Spyvspy.ralert.net

+1 vote     reply to comment
5aint
5aint May 23 2009, 2:35pm replied:

hmm, they dont look like the units in your trailer( the infantry i mean) ?_?

+1 vote     reply to comment
spyVspy
spyVspy May 24 2009, 1:02pm replied:

Human/AWSC infantry is the same, can't tell from zoom and low-res?
The Saiphan AI is not functional, so its just a Nod placeholder AI sending infantry.

+1 vote     reply to comment
SfcRock
SfcRock May 13 2009, 9:23pm says:

i say for every little whinner that desides to ask if this is dead or not, bumb up the release date a week or two. that will teach the babys to stop crying! (baby bottle and pasifier work to).

0 votes     reply to comment
Henford
Henford May 5 2009, 8:02am replied:

You probably shouldn't be bringing internal issues onto the public message board for your mod.

+1 vote     reply to comment
Helge129
Helge129 May 7 2009, 6:21pm replied:

If there is no progress on a mod, what is the obvious cause for it...?

+1 vote     reply to comment
Helge129
Helge129 May 3 2009, 7:23am replied:

Which partially includes me as well.... >.<

+1 vote     reply to comment
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ASYLUM Mod Devs
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Real Time Strategy
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