Everything we thought we knew, everything we had been told about being alone, was all proven wrong in the blink of an eye. No one had seen them coming. No one was prepared.

Report article Zero Hour [April Fool's]

The winds of change are blowing. Will you be ready?

Posted by Blck on Mar 31st, 2008 digg this super bookmark


When in the course of human events it becomes necessary for one people to dissolve the political bands which have connected them with another and to assume among the powers of the mod community, the separate and equal station to which the Laws of Godwin and of Nature's God entitle them, a decent respect to the opinions of mankind requires that they should declare the causes which impel them to the separation.

Despite outward appearances, the last few months have been extremely hard on Asylum. Command & Conquer 3 has been a less than cooperative platform for our mod. With no way to go forward or backwards, we have come to a decision that I think will be the absolute best thing in the long run. Asylum will no longer be a real-time strategy mod.

We are porting to the upcoming FPS game, Tiberium.

As such, the mod will no longer be known as Asylum. We will be changing our name to Signal to better reflect the storyline.



You are the leader of a Marine Fire Team on the border world of Tau1 Gruis, besieged on all sides by an unstoppable alien force bent on total genocide. You have no way to escape, no way to call for help, and no way to win. Your only choice is to buy the colony enough time to come up with a way to stop the invasion and warn the rest of humanity.

While still in the very early stages of development, we have many features planned:

  • Co-Op Play

Up to 4 players can take control of different members of the Fire Team in hybrid Commader/Squad gameplay. The Commander is in control of reinforcing and resource management, while the other squad members can command NPC reinforcements and use special powers and abilities to turn the tide against the alien forces.

  • Command and Control

Call in reinforcements dynamically to increase your firepower. Heavy battle tanks, light scout vehicles, artillery pieces, and mighty jet fighters are all available to bolster your squads and bring the fight to the enemy

  • Total War

Wage war across a whole planet, through burnt-out suburbs, a sprawling military base, and a massive city.



 

Of course, we need some things to show off. And we just happen to have them.

An environmental concept to show the style that Signal hopes to achieve.

The M1A7 Crusader MBT. A call-in pilotable vehicle.

Untextured render of the Marine's M12B Assault Rifle.

I hope we can count on the support of fans to ease the transition. Signal will realize the the ambitions we set out with in 2003.
Coming 2012.

 

Comments
TKAzA
TKAzA Apr 1 2008, 1:18am says:

This a fps?

+1 vote     reply to comment
ChromeAngel
ChromeAngel Apr 1 2008, 2:03am says:

Why would you assume that an un-released game engine from EA would support your mod any better than what you've already got?

If it's an FPS from EA it'll probably be based on the engine used in the battlefield games, so you might want to look into the modding limitations of it's current incarnation.

+1 vote     reply to comment
gamechaser002
gamechaser002 Apr 1 2008, 5:16am replied:

actually Chrome, take a look at Renegade...even though they've been made independent, APB, Reborn, and ApocRising use Renegade's engine

ain't no limitations there...except your imagination and your coding ability

i believe we should expect the same from Tiberium and from EA (especially if they expect to keep their fanbase if everyone here catches my drift that is)

+2 votes     reply to comment
Guessmyname
Guessmyname Apr 1 2008, 2:08am says:

I call April Fools!

+1 vote     reply to comment
taxikiller
taxikiller Apr 1 2008, 2:19am says:

Yeah me to guessmyname xD

+1 vote     reply to comment
mjnowak
mjnowak Apr 1 2008, 2:44am says:

i dont know they changed there name and this does look well thought out

+1 vote     reply to comment
Lucifer
Lucifer Apr 1 2008, 3:45am says:

Note: The Upcoming FPS -Tiberium is going to be absolute Bollocks!..it's just Battlefield Gameplay, there is no Command and Conquer in it to be honest.
Meh...April Fools?

0 votes     reply to comment
gamechaser002
gamechaser002 Apr 1 2008, 5:18am replied:

actually, Tiberium also has elements of Star Wars Republic Commando

obviously you're gonna be able to give orders to your forces...it's just that you're fighting alongside them

then there's the handy dandy swiss army gun...

+1 vote     reply to comment
taxikiller
taxikiller Apr 1 2008, 4:32am says:

its a good idea if you ask me but do this when asylum is finishd :)

+2 votes     reply to comment
Chetech
Chetech Apr 1 2008, 7:51am says:

It's clearly an April Fools.
You don't even know if CNC Renegade 2/Tiberium will ever support modding.

+1 vote     reply to comment
smurfbizkit
smurfbizkit Apr 1 2008, 9:44am says:

Awesome Post. ;)

+1 vote     reply to comment
FrostedStorm
FrostedStorm Apr 1 2008, 12:41pm says:

An april fools on March 31st?

+1 vote     reply to comment
taxikiller
taxikiller Apr 1 2008, 3:12pm replied:

its here almost april 2e

+1 vote     reply to comment
Soviet_Deso
Soviet_Deso Apr 1 2008, 12:48pm says:

yeah comming out 2012 come on... lol that is an april fools

+1 vote     reply to comment
BelkanFighter92
BelkanFighter92 Apr 1 2008, 4:21pm says:

You guys do know you could do both one for Tiberium and CnC 3.

+1 vote     reply to comment
RaGod
RaGod Apr 2 2008, 1:36pm says:

har har :D

+1 vote     reply to comment
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