Assault Coop Mod is all about co-op! Each map will include save points, objectives, events, and even a mini-storyline to it. Players will be able to make tactical plans to take out enemy strongholds. You will fight to complete the mission along with your friends and along with some AI allies. Coop mappers can customize their maps with over 20+ custom/edited triggers. Survival, Waves, Campaign, Escort, Tower Defense style maps? Yes they can be made in Far Cry with Assault Coop Mod

So far its just myself(flameknight7). I am recruiting people to join the team!

If you'd like to turn your map into co-op style for this mod, plz inform me.
recruiting members to join the modding team. let us expand the co-op of farcry :D
for suggestions, questions, and so on
e-mail me at

-completely redid all scripts
-remove over 200+ unnessary scripts
-opimized scripts
-updated to work with dedicated servers
-client can hear idle/death AI sounds
-added team spawn points
-added medictool/scouttool pickups
-added notify text for keycards
-upddated creature generator
-add custom creature generators
-added custom triggers - custom triggers work on dedicated servers
-added preset AI behavior scripts for creature gen
-add custom AI characters
-stealth sniper
-only coop gamemode
-customize color and character select for coop gamemode
-updated prox/proxKey triggers
-better zoom focus
-flashbangs work with AI in mp
-cleared out class registery
-added friendfire for speices
-AI melee works on dedicated servers
-update currentMission for custom HUD messages
-helmets/shields/lights are synced with clients
-new AI multi behavior for easier mapping/setting up patrols
-added price/shen weapon pack
-music mood works for clients
-AI mission paths (AI defined path for an objective)
-included house,city,graveyard,road,vegetation, etc model packs
-updated zombie behavior
-3 adjustable difficulties. newbie, amateur, and realistic
-scouttool can be used as landmine
-single fire mode for weapons
-updated sound scripts for weapons
-added admin spawn command to spawn chosen entity script
-added AI wave entity
-added admin AI wave set up commands
-AI wave setup for creating server
-added respawn ticket system
-added toggle on/off for ticket system and reinforcement time
-added admin ticket commands
-added player/AI counter and tickets on hud
-added show AI on radar command
-added sound signal command (useful for mission text)
-sound player/ sound event custom entities sync with client
-compass feature (see AI on radar)
-added bomb entity
-added multiply signal entity
-spawn generator random spawn point option
-updated hit flesh particle effects
-added player model change entity
-admin spawn entity go to all player positions
-added projectile mortar entity
-updated creature generator - up to 5 models can be spawned randomly
-updated zombie generator - up to 10 models can be spawned randomly
-added 4 preset texture mercenaries for each mercenary type
-added gr_crosshair option
-added total AI kills to scoreboard
-automatic doors work on dedicated server
-delay trigger work on dedicated server
-updated creature generator- added random up to 3 AI character and 3 weapon-pack
-area trigger work on dedicated server
-flying fox work on dedicated server
-added waveGenerator entity
-added PresetMercGenerator
-added PresetZombieGenerator
-added score trigger

campaign maps to campaign coop:
-Training- 100%
-Carrier- 100%
-Fort- 100%
-Pier- 100%
-Research- 100%
-Treehouse- 100%
-Bunker- 100%
-Steam- 100%
-Regulator- 50%
-Control- 30%
-Rebellion- 30%
-Archive- 30%
-Cooler- 20%
-Boat- 20%
-Catacombs- 20%
-River- 20%
-Swamp- 20%
-Factory- 20%
-Dam- 20%
-Volcano- 20%
*note: each map has to converted
*work to do: player spawning, AI spawning, hidden weapons, reinforcements, sound adjustment, optimizing, balancing, testing, debugging, mission objectives

-Lobby- 70%
*great level for players to mess around and decide what available coop maps to play.

work to do:
-scripting -complete 99%
-mapping -10/20 maps farcry campaign 60%
-additional maps
-all original stock maps modified for coop
-object package - complete 99%

for more progress and updates check out

Image RSS Feed Screens
More Pre-Textured Mercs! ac_UnsafeSituation ac_UnsafeSituation

Assault Coop is nearing its completion with more bug-fixes and additions each coming moment. Campaign coop will be featured in the first release of Assault Coop v3.0. Also, there is a new implemented random spawn system that turns each experience to a new one.

Campaign Coop will change the original far cry single campaign to work for coop. In Assault Coop the campaign maps have random number, position, and behavior of the AI so that each play through won't always be the same. Players can expect a much more difficult campaign with stealthy snipers, greater number of AI, fierce gunfire, and even hidden item spawns.

Here is recent game play footage of a original map and convert to coop.

The updated random spawn system allows easier and faster map setup. Mappers can complete AI setup much quicker, allow players to have a different experience, and give more re-playability to the maps.

Here is another video of gameplay with ZOMBIES :D The setup time for the zombie waves was around 5 minutes and you can achieve some fun results.

More updates include additional pre-textured models and improved blood particle effects. They are added to give much more variety to the enemies. No more seeing the same 10 models like in the previous versions. With the updated spawn generators, mappers can choose a much wider variety of mercenaries to face the players. Also, who doesn't want more blood when killing the bad guys?

More Pre-Textured Mercs! Improved Blood Particle Effect

Custom maps by me(Flameknight7) will be in the release and shall include the .cry files so coop mappers will able to use them as reference. In case if you missed it, here are several shots of custom maps.

ac_UnsafeSituation Map: ac_TownSwipe ac_QuietVillage Map: ac_Chua

The release of Assault Coop v3.0 will include:
- Campaign Coop (yes all 20 original maps for coop)
- FFA/TDM maps - wave game mode (waves of enemies spawn)
- ASSAULT maps - coop game mode (clear out the bases)
- ASSAULT PX maps - defense game mode (defend the flag from enemy capture)
- custom maps
- custom model packs
- Flameknight7's Assault Coop mappers guide
- a whole bunch of other features and bug-fixes that can't fit here

I'm (Flameknight7 aka Jackie Siu) the only person working on this mod.
If you would like to contribute, help, give suggestions, have questions, and so on just drop me an e-mail at

Assault Coop updates and game play videos

Assault Coop updates and game play videos

5 years ago News 1 comment

Assault Coop will bring awesome cooperative action to Far Cry. It is coming closer and closer to a release. There are new additions, new sounds, new map...

Assault Coop Mod back in action!

Assault Coop Mod back in action!

5 years ago News 7 comments

Assault Coop Mod is back in action and revamped! Here is some gameplay of the new version of my mod Assault Coop v3.0 for Far Cry. Version 2.1 was scraped...

Assault Coop upcoming release info and teaser

Assault Coop upcoming release info and teaser

6 years ago News 2 comments

Assault Coop v2.1 is on its way! The campaign maps for the original farcry are tweaked for coop gameplay, more mercs in every map, more pickups in hidden...

Assault Coop is alive and updating!

Assault Coop is alive and updating!

6 years ago News 3 comments

Assault Coop v2.1 (aka v2.0 full) is getting closer to completion and will include many updates, bug fixes, and over 20+ maps. Also, the coop campaign...

Assault Coop Mod is all about co-op! Each map will include save points, objectives, events, and even a mini-storyline to it. Players will be able to make tactical plans to take out enemy strongholds. You will fight to complete the mission along with...
Assault Coop v3.0 beta patch 01

Assault Coop v3.0 beta patch 01

4 years ago Patch 2 comments

quick fix for 3 mp stock maps. fixed AI spawn issue for mp_monkeybay,mp_monkeybay_n, and mp_surf.

Asssault Coop v3.0 Beta

Asssault Coop v3.0 Beta

4 years ago Full Version 23 comments

Hello this is Flameknight7 aka Jackie Siu! Assault Coop mod was put together for your coop gaming enjoyment. This is a beta of version 3 of Assault Coop...

Assault Coop Zombie Teaser

Assault Coop Zombie Teaser

6 years ago Trailers 1 comment

a little teaser for the updated zombies for Assault Coop mod.

Assault Coop Campaign Gameplay Video

Assault Coop Campaign Gameplay Video

6 years ago Trailers 7 comments

this is some test gameplay for the campaign coop gamemode with me(flameknight7) and my brother(aquaknight7). This vid shows footage from the 1st and 2nd...

Assault Coop Spawn Menu Demonstration

Assault Coop Spawn Menu Demonstration

7 years ago Full Version 3 comments

This is a demonstration of using the spawn menu in Assault Coop Mod

Zombie pack preview

8 years ago Movies 1 comment

this is a preview vid of the zombie pack add on for assault coop lan.

Post comment Comments  (50 - 60 of 929)
DocHoodia Apr 16 2011 says:

Eh, well, after playing it, the coop campaign is more of a shooting gallery with really accurate, ridiculously stupid bots who hear a sound and home in on it, often moving in a straight line, to camp around your respawn point after swarming you like a horde of zerg. They don't even speak to each other like in the campaign, they don't run from grenades, they don't take cover. I know this is because they've been replaced with Assault Coop bots, but overall the experience is very sterile and devoid of the immersion of the original game.

Which may or may not have been the goal of the mod to recreate, but FarCry campaign this ain't.

I know this works in the bot war gamemodes, but I was expecting something closer to the original Coop mods, sans the god mode bugs, invisible helicopters and vehicle pilots, and unplayable levels. This is fun in a survival mode kind of way, but in a campaign kind of way, why not play default AC because this is basically just a map expansion. *shrug*

The mod is fun in its own right, but as for the campaign, I guess the pacing and immersion of a real FarCry coop just isn't possible.

I also know this is a one-man operation and it's extremely hard to pull off. It just got my hopes up.

+2 votes     reply to comment
flameknight7 Creator
flameknight7 Apr 17 2011 replied:

but from what i guess i can do really is tone down the "difficulty" of the AI to make it feel like the original. SO what is breaking the immersion i might ask? In my option it is would the limitation in AI, vehicles, and animations.

From what i'm trying to achieve is allowing the clients to experience what the host(server) is experiencing. But in order to keep the clients synced with server, the server has to cut back on much data being sent to the clients.

+2 votes   reply to comment
flameknight7 Creator
flameknight7 Apr 17 2011 replied:

its actually quite impossible to get the full single player experience onto a multiplayer due to the fact that the clients are not able to stay in sync because of the farcry 1.4 patch changes. Due to the 1.4 patch, servers are not able to handle more than 30 AI on the server at a given time.

What the mod is trying to achieve is allowing a stable and playable multiplayer experience but sadly having to take out several restrictions.

i know many of the limitations of far cry 1.4 in concerning the possibility of coop but to be honest the closest you can get to having a playable coop with "the pacing and immersion of a real FarCry" is with FarCry coop beta v8.2 however only works with 1.1 patch of farcry.

+2 votes   reply to comment
flameknight7 Creator
flameknight7 Apr 17 2011 replied:

from what i was trying to achieve was more hardcore bots than that of the easy default AI. To be honest, realistic difficulty on vanilla Far Cry is much more easier. and I am not sure what you mean about them not avoiding grenades, taking cover, etc bc they do take cover, form groups, etc like the original. The camping spawnpoint thing is due to them coming to your body after death except you never notice it because you'd restart the whole campaign in single player.

replaced with "Assault Coop Bots" i'd say not true due to the fact that they are the same AI but more aggressive and spawned on the map.

+2 votes   reply to comment
DocHoodia Apr 14 2011 says:

Wow, you're still updating this. And there's huge progress on the coop campaign front. O_O I was just telling someone the other day how great Farcry could have been in coop, but I thought at this point it would never happen.

+2 votes     reply to comment
mckellin Apr 5 2011 says:

sorry if it's a stupid question, but can you somehow spawn friendliy AI while ingame?

+2 votes     reply to comment
Marvin_hun Mar 30 2011 says:

1. Which ports need to be opened on my router for the clients? (Non-Steam version)

2. Is there any way for the game to remeber my UBI-account and password?

+1 vote     reply to comment
flameknight7 Creator
flameknight7 Mar 30 2011 replied:

1. there are various ways you can find on google. not sure since i'm using the steam version right now.
2. no there is no way to save login information. I could import that in an update

+2 votes   reply to comment
Marvin_hun Mar 31 2011 replied:

1. And If I use a steam version, the program uses only the steam-ports like Half-Life2DM?

2. That would be a nice thing. Do I need to check in the Steam version with ubi acc on the multiplayer tab?

+2 votes     reply to comment
flameknight7 Creator
flameknight7 Apr 1 2011 replied:

1. it should be the around the same as the old FC ports. I'm not sure since i have not been able to open the ports for my new router as of yet.

2. ? not sure what you are asking. the ubi account shouldnt be interfered with steam besides starting it up

+2 votes   reply to comment
Marvin_hun Apr 5 2011 replied:

Sorry if I wasn't clear. In the box-version of the game you must login into the with your account and password every time when you want to play on internet servers. I din't play with the Steam version yet, this is why I asked you that do we need to check in too with the ubi acc. and pass. in the Steam-version of the game when we want to play on net-servers?

+2 votes     reply to comment
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Released 2011
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Assault Coop
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