This mod places you in a non-linear game, with six vastly different levels to explore and complete. This mod encourages you to play a non-linear game, letting you play it how you want, in a world full of objectives, which the player is not forced to complete, but encouraged to, with a reward of ingame money. The money can then be used to buy weapons, nanosuit modes (Which are all locked at the start) and upgrades for your base of operations. We hope to add dozens on features that will provide the player with a feeling of freedom, instead of the large amount of standard modifications that just place you in a set of levels, with only one path that you can follow.

Industry Jobs Location Name | Field

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Indie / Mod Jobs Location Name | Field
Anywhere [OLD] Crysis/CryENGINE2 C++ Coder at Anarchy Productions

crysis/cryengine2 c++ coder anarchy productions anywhere programmers the team: anarchy productions is a modteam that current consists of twenty-two members from various places around the world, with the team currently being focused upon the development of the "assassination mod". the team is friendly and easy to work with, where constructive criticism will be provided where needed, as well as encouraging comments/feedback. the current project: as previously mentioned, the whole team is currently working on the "assassination mod". the assassination mod is a modification for crytek's crysis, where the player will play as an assassin in various levels, working to take out a designated target. the core gameplay of crysis will be used, as the mod will feature as a first-person shooter, although some new gameplay elements will need to be programmed in c++. various new assets will also be used in the modification, ranging from props, weapons, characters, vehicles etc. current progress on the modification can be found on the modification profile (http://www.moddb.com/mods/assassination-mod). advertised position: a c++ coder who is familiar and experienced with the crysis source-code is needed to realize some of the gameplay features that we have planned. we require the applicant to: • have a reasonably good level of english. • possess the ability to communicate with fellow team members over a forum, as well as to be polite to team members. • have a reasonable amount of time to dedicate to the current project. • be proficient at c++ coding and visual studio, and familiar with the crysis source-code. • be able to program in new features in c++ from a text-based concept. the applicant will always be given a reasonable timeframe in which to complete any given task.

Anywhere [OLD] Weapons Animator at Anarchy Productions

weapons animator anarchy productions anywhere artists the team: anarchy productions is a modteam that current consists of twenty-two members from various places around the world, with the team currently being focused upon the development of the "assassination mod". the team is friendly and easy to work with, where constructive criticism will be provided where needed, as well as encouraging comments/feedback. the current project: as previously mentioned, the whole team is currently working on the "assassination mod". the assassination mod is a modification for crytek's crysis, where the player will play as an assassin in various levels, working to take out a designated target. the core gameplay of crysis will be used, as the mod will feature as a first-person shooter, although some new gameplay elements will need to be programmed in c++. various new assets will also be used in the modification, ranging from props, weapons, characters, vehicles etc. current progress on the modification can be found on the modification profile (http://www.moddb.com/mods/assassination-mod). advertised position: the team currently has many weapon models and textures ready for animation and ingame exportation, so we are currently looking for a talented weapons animator. we require the applicant to: • have a reasonably good level of english. • possess the ability to communicate with fellow team members over a forum, as well as to be polite to team members. • have a reasonable amount of time to dedicate to the current project. • to have a copy of 3ds max and to be proficient at animation in it. • create various animations (firing, reload, melee...) for many weapons (mp5a4, benelli m3, rpg7...). this will include animating the respective weapon as well as the first-person arms (via manipulation of the bones) appropriately. it would be preferable and desirable if the applicant could rig any given weapon for ingame use in crysis, although not absolutely necessary. however, the applicant must have a copy of 3ds max 2008 or higher if they are unable to rig the weapon themselves. the applicant will always be given a reasonable timeframe in which to complete any given task.

Anywhere [OLD] Vegetation Modeller/Texturer at Anarchy Productions

vegetation modeller/texturer anarchy productions anywhere artists the team: anarchy productions is a modteam that current consists of twenty-two members from various places around the world, with the team currently being focused upon the development of the "assassination mod". the team is friendly and easy to work with, where constructive criticism will be provided where needed, as well as encouraging comments/feedback. the current project: as previously mentioned, the whole team is currently working on the "assassination mod". the assassination mod is a modification for crytek's crysis, where the player will play as an assassin in various levels, in various environments, working to take out a designated target. the core gameplay of crysis will be used, as the mod will feature as a first-person shooter, although some new gameplay elements will need to be programmed in c++. various new assets will also be used in the modification, ranging from props, weapons, characters, vehicles, vegetation etc. current progress on the modification can be found on the modification profile (http://www.moddb.com/mods/assassination-mod). advertised position: a vegetation modeller/texturer who can model various items of vegetation (bushes, trees...) at reasonable, optimized polycounts is needed. the applicant will also be required to unwrap and texture any creations. we require the applicant to: • have a reasonably good level of english. • possess the ability to communicate with fellow team members over a forum, as well as to be polite to team members. • have a reasonable amount of time to dedicate to the current project. • be proficient at modelling, unwrapping, and texturing. • be able to model/texture new items of vegetation from a reference image. it would be preferable if the applicant was familiar with the exportation of vegetation into crysis, although that is not completely necessary. the applicant will always be given a reasonable timeframe in which to complete any given task.

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Platform
Windows
Game
Crysis
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Release Date
TBD
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