ASM Mod, version 0.89.9
Nov 14, 2009 Demo 0 commentsWITHOUT naval buildings. This version is only a demo. :-)
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2 comments by feillyne on Oct 28th, 2009

Some cameos (icons) were updated:
Allied Heavy Trooper.
Allied Delta Trooper icon created by Medalmonkey.
Yuri Mind Destroyer, LU.
Allied Nemesis Bomber.
Yuri Lieutenant.
Metalman icon made by ArgCmdr.
There was some progress behind the scene, but it's a secret for now. Mostly experimental, like updating textures of existing units. They probably will be scrapped anyway, so as to have at least a mod somewhat loayl to the original game.
To disclaim anything you could suspect: ;-D
The next release will contain naval buildings.
And it may be released around the end of the week, this week, or another one.
AI must be done, too. That means that instead of version 0.91 or something, you'll get 0.95. Very close to the final one!
BTW, only Medium/Hard AI will be updated, i.e. easy AI will be still easy (i.e. easy computer opponents won't use new stuff; new units, so Easy AI will be very crippled, giving you a plenty of time to get to know some of ASM features).
Thanks for reading, and watching the mod for so many months, weeks or days! :-)
WITHOUT naval buildings. This version is only a demo. :-)
[Includes Yuri's faction elements!] A small updated kit designed to help very beginners work on 2D graphics. Also for those who don't know how to model...
A small kit designed to help very beginners work on 2D graphics. Also for those who don't know how to model & texture in 3D programs, or it can also...
An early version of RA2 only, contains all latest tanks. Bear in mind that it is only a demo/beta version of the mod for Red Alert 2. Sorry for not implementing...
Best to extract it to d:/syuri to have all assets work correctly. Warning: the code, graphics, and so on, are almost all unfinished. Probably there is...
Enables old RA2 music for YR (regular YR, and ASM too). Should be cut/copied to the main RA2 folder. ;-)
I really enjoyed your mod , but it causes game to crash once there are too many units present. Did anyone experience similar problems ?
I have tired 2 different computers ....
I also find bombers completlly useles since it's not possible to predict which targets are going to be hit. Otherwise ASM makes Yuri's revenge much more mature.
Go on and good luck !
Which bombers? :-) Suicide planes are adjusted to hit big targets easily.
Normal bombers have a bomb drop problems, IDK if it will be fixed (probably it MUST be fixed, but the game engine is full of nasty traps and suprises ;-)).
Too many units? How many? I played a few times, with loads of infantry (+ from paradrops), it hasn't crashed. I haven't tested with 8 players present though, so I dunno.
Avenger bomber and Chaos bonber are unable to hit small targets such as patriot. Suicide F22s are fine ...
1 player and 2 brutals are working OK , but 2 players and 4 brutals are simply too much.
Hmm, infantry too, AFAIK, I never couldn't hit the infantry with Avenger. :-D I could improve it by giving it radius damage instead of a particular cell damage, that maybe would make it look more realistic too. ;-)
I'll check that issue with brutals(/hard's ;-)). Maybe it only needs some proper AI coding (which isn't done yet).
Good/bad news, whatever.
Very probably, 0.80 version will be postponed! Maybe it won't see daylight at all. Why? Because 0.90 will be in making, with AI coding, some other goodies, etc.
lol. i read part of it and you scared me till i read the rest of it.
Haha, it happens. :-) Maybe I'd release a 0.85 version to not keep you in too long waiting. ;-)
I got idea. Mirage sniper.
It can turn into bush like mirage tank into tree and it fires like mirage tank. I made it but is invisible :( (i did something in Art.ini but it not woking)
If you can, send me a PM (private message) with your code of the unit or all .ini files, I'll try to help. :-)
Sting2death, at last introducing of fake ConYards is done. ;-)
If somebody has more ideas, you can post them here in the general comments section. ;-)