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The mod aims to 1) be similar to RA2 in appearance and atmosphere, and to 2) introduce a new realistical fair and balanced gameplay, unlike RA2.
YR version latest download
Vanilla RA2 version download
ASM maps

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Soviet Counterintel station + Oil processing tower New advanced Prism Tower Upgraded Sentry Gun
Blog RSS Feed Report abuse Latest News: ASM mod: cameo update

2 comments by feillyne on Oct 28th, 2009


Some cameos (icons) were updated:
   Allied Heavy Trooper.


   Allied Delta Trooper icon created by Medalmonkey.


   Yuri Mind Destroyer, LU.


   Allied Nemesis Bomber.


   Yuri Lieutenant.


  Metalman icon made by ArgCmdr.


There was some progress behind the scene, but it's a secret for now. Mostly experimental, like updating textures of existing units. They probably will be scrapped anyway, so as to have at least a mod somewhat loayl to the original game.

To disclaim anything you could suspect: ;-D
The next release will contain naval buildings.
And it may be released around the end of the week, this week, or another one.

AI must be done, too. That means that instead of version 0.91 or something, you'll get 0.95. Very close to the final one!
BTW, only Medium/Hard AI will be updated, i.e. easy AI will be still easy (i.e. easy computer opponents won't use new stuff; new units, so Easy AI will be very crippled, giving you a plenty of time to get to know some of ASM features).

Thanks for reading, and watching the mod for so many months, weeks or days! :-)

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ASM Mod, version 0.89.9

ASM Mod, version 0.89.9

Nov 14, 2009 Demo 0 comments

WITHOUT naval buildings. This version is only a demo. :-)

(ASM/RA2:YR) CnP (Copy & Paste) Kit #2

(ASM/RA2:YR) CnP (Copy & Paste) Kit #2

Nov 3, 2009 Graphics Tool 0 comments

[Includes Yuri's faction elements!] A small updated kit designed to help very beginners work on 2D graphics. Also for those who don't know how to model...

(ASM/RA2:YR) CnP (Copy & Paste) Kit #1

(ASM/RA2:YR) CnP (Copy & Paste) Kit #1

Oct 30, 2009 Graphics Tool 2 comments

A small kit designed to help very beginners work on 2D graphics. Also for those who don't know how to model & texture in 3D programs, or it can also...

RA2 only, version 0.20

RA2 only, version 0.20

Oct 1, 2009 Demo 2 comments

An early version of RA2 only, contains all latest tanks. Bear in mind that it is only a demo/beta version of the mod for Red Alert 2. Sorry for not implementing...

The source code of ASM, 0.86!

The source code of ASM, 0.86!

Sep 17, 2009 Other 0 comments

Best to extract it to d:/syuri to have all assets work correctly. Warning: the code, graphics, and so on, are almost all unfinished. Probably there is...

RA2 music for YR

RA2 music for YR

Sep 17, 2009 Music 1 comment

Enables old RA2 music for YR (regular YR, and ASM too). Should be cut/copied to the main RA2 folder. ;-)

Post comment Comments  (60 - 70 of 112)
reaver321
reaver321 Sep 4 2009, 4:28pm says:

I really enjoyed your mod , but it causes game to crash once there are too many units present. Did anyone experience similar problems ?
I have tired 2 different computers ....
I also find bombers completlly useles since it's not possible to predict which targets are going to be hit. Otherwise ASM makes Yuri's revenge much more mature.

Go on and good luck !

+2 votes     reply to comment
feillyne
feillyne Sep 4 2009, 5:11pm replied:

Which bombers? :-) Suicide planes are adjusted to hit big targets easily.

Normal bombers have a bomb drop problems, IDK if it will be fixed (probably it MUST be fixed, but the game engine is full of nasty traps and suprises ;-)).

Too many units? How many? I played a few times, with loads of infantry (+ from paradrops), it hasn't crashed. I haven't tested with 8 players present though, so I dunno.

+2 votes     reply to comment
reaver321
reaver321 Sep 5 2009, 4:28am replied:

Avenger bomber and Chaos bonber are unable to hit small targets such as patriot. Suicide F22s are fine ...

1 player and 2 brutals are working OK , but 2 players and 4 brutals are simply too much.

+2 votes     reply to comment
feillyne
feillyne Sep 5 2009, 6:48am replied:

Hmm, infantry too, AFAIK, I never couldn't hit the infantry with Avenger. :-D I could improve it by giving it radius damage instead of a particular cell damage, that maybe would make it look more realistic too. ;-)

I'll check that issue with brutals(/hard's ;-)). Maybe it only needs some proper AI coding (which isn't done yet).

+1 vote     reply to comment
feillyne
feillyne Sep 3 2009, 11:44pm says:

Good/bad news, whatever.

Very probably, 0.80 version will be postponed! Maybe it won't see daylight at all. Why? Because 0.90 will be in making, with AI coding, some other goodies, etc.

+3 votes     reply to comment
xonone
xonone Sep 4 2009, 5:45pm replied:

lol. i read part of it and you scared me till i read the rest of it.

+2 votes     reply to comment
feillyne
feillyne Sep 4 2009, 5:59pm replied:

Haha, it happens. :-) Maybe I'd release a 0.85 version to not keep you in too long waiting. ;-)

+1 vote     reply to comment
Matethelegend
Matethelegend Aug 31 2009, 3:42am says:

I got idea. Mirage sniper.
It can turn into bush like mirage tank into tree and it fires like mirage tank. I made it but is invisible :( (i did something in Art.ini but it not woking)

+1 vote     reply to comment
feillyne
feillyne Aug 31 2009, 3:53am replied:

If you can, send me a PM (private message) with your code of the unit or all .ini files, I'll try to help. :-)

+1 vote     reply to comment
feillyne
feillyne Aug 31 2009, 2:20am says:

Sting2death, at last introducing of fake ConYards is done. ;-)

If somebody has more ideas, you can post them here in the general comments section. ;-)

+1 vote     reply to comment
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The Steel Shipyard
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