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The mod aims to 1) be similar to RA2 in appearance and atmosphere, and to 2) introduce a new realistical fair and balanced gameplay, unlike RA2.
YR version latest download
Vanilla RA2 version download
ASM maps

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Soviet Counterintel station + Oil processing tower New advanced Prism Tower Upgraded Sentry Gun
Blog RSS Feed Report abuse Latest News: ASM mod: cameo update

2 comments by feillyne on Oct 28th, 2009

Some cameos (icons) were updated:
Allied Heavy Trooper.

Allied Delta Trooper icon created by Medalmonkey.

Yuri Mind Destroyer, LU.

Allied Nemesis Bomber.

Yuri Lieutenant.

Metalman icon made by ArgCmdr.

There was some progress behind the scene, but it's a secret for now. Mostly experimental, like updating textures of existing units. They probably will be scrapped anyway, so as to have at least a mod somewhat loayl to the original game.

To disclaim anything you could suspect: ;-D
The next release will contain naval buildings.
And it may be released around the end of the week, this week, or another one.

AI must be done, too. That means that instead of version 0.91 or something, you'll get 0.95. Very close to the final one!
BTW, only Medium/Hard AI will be updated, i.e. easy AI will be still easy (i.e. easy computer opponents won't use new stuff; new units, so Easy AI will be very crippled, giving you a plenty of time to get to know some of ASM features).

Thanks for reading, and watching the mod for so many months, weeks or days! :-)

Downloads RSS Feed Latest Downloads
ASM Mod, version 0.89.9

ASM Mod, version 0.89.9

Nov 14, 2009 Demo 0 comments

WITHOUT naval buildings. This version is only a demo. :-)

(ASM/RA2:YR) CnP (Copy & Paste) Kit #2

(ASM/RA2:YR) CnP (Copy & Paste) Kit #2

Nov 3, 2009 Graphics Tool 0 comments

[Includes Yuri's faction elements!] A small updated kit designed to help very beginners work on 2D graphics. Also for those who don't know how to model...

(ASM/RA2:YR) CnP (Copy & Paste) Kit #1

(ASM/RA2:YR) CnP (Copy & Paste) Kit #1

Oct 30, 2009 Graphics Tool 2 comments

A small kit designed to help very beginners work on 2D graphics. Also for those who don't know how to model & texture in 3D programs, or it can also...

RA2 only, version 0.20

RA2 only, version 0.20

Oct 1, 2009 Demo 2 comments

An early version of RA2 only, contains all latest tanks. Bear in mind that it is only a demo/beta version of the mod for Red Alert 2. Sorry for not implementing...

The source code of ASM, 0.86!

The source code of ASM, 0.86!

Sep 17, 2009 Other 0 comments

Best to extract it to d:/syuri to have all assets work correctly. Warning: the code, graphics, and so on, are almost all unfinished. Probably there is...

RA2 music for YR

RA2 music for YR

Sep 17, 2009 Music 2 comments

Enables old RA2 music for YR (regular YR, and ASM too). Should be cut/copied to the main RA2 folder. ;-)

Post comment Comments  (50 - 60 of 113)
Dynamo128 Sep 24 2009, 2:42am says:

Wait what. What is the point in making a version for ra2 only that will have some units that the YR version won't have? I mean... I only play yuri's revenge (my red alert 2 never worked anyway)...

+2 votes     reply to comment
feillyne Staff Subscriber
feillyne Sep 24 2009, 5:57am replied:

The point is: RA2 engine IS limited by a 100 unit cap. It means that you cannot have more than 99 different motorised units (vehicles + ships), more than 99 different aircraft (this isn't a problem, we have a lot of free slots for aircraft ;-D), more than 99 different infantry units (some 15-17 left for the 4th faction).

AFAIK, having more units causes critical errors at the very start, rendering the mod unplayable.

And... AFAIK, it wasn't fixed by any patch (including planned RockPatch), apart from some version of NPatch.

So... cut some 15 units from YR, which aren't in regular RA2... and you have much more units to add and/or play with. :-D

+1 vote   reply to comment
Dynamo128 Sep 23 2009, 4:24pm says:

where the **** is my yuri's revenge cd, I want to play this mod!!!!

+2 votes     reply to comment
feillyne Staff Subscriber
feillyne Sep 14 2009, 3:08pm says:

Sorry for so bugged versions, this policy will end with the final, 1.00 version. Before it there will be 0.90, probably 0.95, then pre-final 0.99 for testing everything... then everything must be checked, searched, tested, abused, toasted, eaten, levelled to the ground, picked and touched, and so on... ;-D

... till we get squeaky shiny 1.00 version, which will be totally enjoyable (or a bit more than a bit x-D).

+1 vote   reply to comment
feillyne Staff Subscriber
feillyne Sep 14 2009, 2:22am says:

ASM Mod version 0.85 uploaded for the authorisation! I'm sorry for so long period of nothingness, I had been very lazy and devoid of proper inspiration. ;-/

Hope you'll enjoy it, at least a bit. :-)

+2 votes   reply to comment
reaver321 Sep 14 2009, 12:22pm replied:

Thanks for the next dose , i was waiting eagerly. Game stopped falling and that is great step forward. However AI is compltely brain death , even brutal. It fails to build up any pressure on player and it even fails to deploy MCV sometimes :D. I have noticed that some units get sometimes invisible. This might have been intentional for sniper , but i fail to understand this for yuri's repair pad. Many units desperatelly needs balancing , for example tomcat wich looks like F15 is far over the top.

by the way , what's crane good for ?

+2 votes     reply to comment
feillyne Staff Subscriber
feillyne Sep 14 2009, 1:35pm replied:

Oops, I've forgotten about badly needed fixes. ;-)

Yuri MCV? Probably it's because its new hovering ability, AFAIK. This will be one of the serious issues.

I know nothing about invisible snipers... this wasn't intentional or a side-effect of my laziness. ;-) You know, Tomcat will be 3-tier aircraft, Yuri Crane will be 2-tier, and so forth.

Yuri Crane gives 15% discount for building anything, including SWs. ;-)

+1 vote   reply to comment
feillyne Staff Subscriber
feillyne Sep 5 2009, 6:49am says:

ASM lunar maps, a pack #3.

+1 vote   reply to comment
reaver321 Sep 4 2009, 4:28pm says:

I really enjoyed your mod , but it causes game to crash once there are too many units present. Did anyone experience similar problems ?
I have tired 2 different computers ....
I also find bombers completlly useles since it's not possible to predict which targets are going to be hit. Otherwise ASM makes Yuri's revenge much more mature.

Go on and good luck !

+2 votes     reply to comment
feillyne Staff Subscriber
feillyne Sep 4 2009, 5:11pm replied:

Which bombers? :-) Suicide planes are adjusted to hit big targets easily.

Normal bombers have a bomb drop problems, IDK if it will be fixed (probably it MUST be fixed, but the game engine is full of nasty traps and suprises ;-)).

Too many units? How many? I played a few times, with loads of infantry (+ from paradrops), it hasn't crashed. I haven't tested with 8 players present though, so I dunno.

+2 votes   reply to comment
reaver321 Sep 5 2009, 4:28am replied:

Avenger bomber and Chaos bonber are unable to hit small targets such as patriot. Suicide F22s are fine ...

1 player and 2 brutals are working OK , but 2 players and 4 brutals are simply too much.

+2 votes     reply to comment
feillyne Staff Subscriber
feillyne Sep 5 2009, 6:48am replied:

Hmm, infantry too, AFAIK, I never couldn't hit the infantry with Avenger. :-D I could improve it by giving it radius damage instead of a particular cell damage, that maybe would make it look more realistic too. ;-)

I'll check that issue with brutals(/hard's ;-)). Maybe it only needs some proper AI coding (which isn't done yet).

+1 vote   reply to comment
reaver321 Sep 5 2009, 1:01pm replied:

i'm afraid it might be overflow of memory cache. but it's only guess.

+2 votes     reply to comment
Skable Sep 8 2009, 3:13am replied:

how much RAM do you have?

+2 votes     reply to comment
reaver321 Sep 14 2009, 9:19am replied:


+2 votes     reply to comment
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