Save Mobius from impending doom from the nefarious Ashura and Dr. Eggman or thwart the plans of the Brotherhood of Metallix. This mod is based on a darker perspective of the Sonic the Hedgehog universe. This isn't a shooter like UT2004, you will have to find objects to use, solve puzzles, and interact with a number of NPC characters to progress through the story. New characters, old friends, new zones, new allies, new foes. Loved Sonic physics...

Report this article SinglePlayer Demo Announced

Hi everyone, We're gonna release a SinglePlayer Demo in a couple of months of some of the things we've done. More details about it soon. These are the code updates since last public news: - Characters drop rings when hit. - LightDash from the SonicAdventure series. - SpinDash & SpinBall from

Posted by Xaklse on Jan 28th, 2007 digg this super bookmark


Hi everyone,
We're gonna release a SinglePlayer Demo in a couple of months of some of the things we've done. More details about it soon.

These are the code updates since last public news:
- Characters drop rings when hit.
- LightDash from the SonicAdventure series.
- SpinDash & SpinBall from old school Sonic series.
- Full acceleration & decceleration system when running.
- MachSpeed mode with motion blur visual effects...
- Implemented drowning system in water with its frightening music.

Death Egg Core Mach Speed

You can find more screenshots in our mod profile.

Comments
Jiffy_No0b
Jiffy_No0b Jan 28 2007, 12:00pm says:

W007! :D

+1 vote     reply to comment
razorb
razorb Jan 28 2007, 9:52am says:

nice stuff :)

+1 vote     reply to comment
spoone
spoone Jan 28 2007, 9:07am says:

Make the demo long enough till where we won't have to wait for another release.

+1 vote     reply to comment
Chunky
Chunky Jan 28 2007, 8:54am says:

heh looks pretty cool

+1 vote     reply to comment
Karuto
Karuto Jan 28 2007, 8:51am says:

Sounding fantastic! Keep up the good work. ;)

+1 vote     reply to comment
Bloodhound192
Bloodhound192 Jan 28 2007, 12:43pm says:

Great stuff, I hope I get to be Tails.

+1 vote     reply to comment
P4R4.be
P4R4.be Jan 28 2007, 3:48pm says:

nice!!

+1 vote     reply to comment
pvt.Johnson
pvt.Johnson Jan 28 2007, 4:29pm says:

cant wait to play =>

just a note, every ut2004 mod that has had motion blur effects caused mac users to crash(so it might be nice to have an option to turn it off).

+1 vote     reply to comment
Xaklse
Xaklse Jan 28 2007, 4:41pm says:

I knew motion blur didn't work in mac, but crashes...
The option will be there!

+1 vote     reply to comment
pvt.Johnson
pvt.Johnson Jan 28 2007, 6:37pm says:

i mean ut2004 crashes (not the whole computer), k thanks =>

+1 vote     reply to comment
OCAdam
OCAdam Jan 30 2007, 4:33pm says:

That motion-blur looks pretty dang cool. I wonder if it would be a possible mutator that could be separate so someone can use it in normal UT2004 with vehicles that are fast enough to give that blurring. Man, would be so helpful in my modding for racing. Just have people download this to get the motion blur mod so it works in my vehicles.

How fast are they running? Top speed of what vehicle, or faster than the Manta even?

+1 vote     reply to comment
Dekrayzis
Dekrayzis Jan 31 2007, 4:16am says:

i'd say, almost double the mantas speed.

+1 vote     reply to comment
OCAdam
OCAdam Jan 31 2007, 6:34pm says:

Cool, so about 150MPH. I remember somewhere they said the Manta's Real-World top speed was 75MPH. Heh, my Scorpion's still faster (goes at least 250MPH with ease)!

But are you gonna give the motion-blur as a separate mut or just only for this mod?

+1 vote     reply to comment
Dekrayzis
Dekrayzis Feb 1 2007, 4:13am says:

Only for this mod.
To make it a seperate mutator would require extra time to get it to work.

+1 vote     reply to comment
OCAdam
OCAdam Feb 1 2007, 10:04pm says:

Okay, I'll just have to find how to make motion-blur and implement it myself through a separate mut then.

(I was tinkering with the Manta, and I got it to go double speed (150MPH, or 5000 Unreal Units Per Second), and it IS fast! Heh, I can also make it go at least 500MPH... Too fast!)

+1 vote     reply to comment
Dekrayzis
Dekrayzis Feb 2 2007, 12:55pm says:

I noticed Unwheel. a Racing mod for UT2004 has what your after achieving. That will probably be best for you than ADR's motion blur as our code is attached to the character Pawns code not on the vehicles; and would be much easier to see how they did it.

Good luck with your Car mod, and be sure to let us know when its done. :)

+1 vote     reply to comment
OCAdam
OCAdam Feb 3 2007, 11:42am says:

I have R5, but the blur is not really there. I'm mainly looking for the amount Burnout Revenge had when boosting, since that is what my mod is based on. I'll just work with what I can. Thanks for helping me though!

+1 vote     reply to comment
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