ADR Tech Demo Extended Edition
Nov 23, 2008 Demo 17 commentsAshura: Dark Reign Tech Demo Extended Edition Zipfile; installation instructions provided. Remove all previously installed content related to Ashura:...
5 comments by Xaklse on Mar 25th, 2009 digg this super bookmark
1) Why did you choose to make a mod about Sonic the Hedgehog?
It wasn’t by choice. Originally it was just going to be a characters model pack, but after posting it on the old Atari forums I was asked by several members if I would make a Sonic mod. I originally turned it down, but after my email inbox got spammed by more than 300 people over the course of two months, I had to silence them somehow. Hahaha.
2) Why did you choose Unreal Tournament 2004?
I chose UT2004 due to the Unreal Engine capabilities. I was a big fan of the Unreal series for years; to create a Sonic mod was going to be a big challenge and I knew I needed a game that allowed you to modify it completely. Fortunately Epic Games is one of those cool videogame developers that gives you the tools they use to create their games with and that’s what is cool about Unreal Tournament.
You can add your own creations to the game, and it makes Unreal more fun to play, and extends the game’s lifespan.
3) What do you think of Sega's official Sonic games? Is there some shortcoming in them that you wanted to address?
From what I have seen in the Sonic games is that it has always been colourful, clean and meant for children, and since Sonic Heroes the badnik enemies have changed drastically since the original games on the Master System and Mega Drive consoles.
From a poll I held on our website, a lot of the older generation of Sonic fans seemed to be annoyed with the current releases, mainly due to certain aspects of the gameplay and in the lack of story development. Sega can do only what they believe is best for their targeted audience and have to apply by certain rules within the company I guess. I haven’t played any of the recent games since the Xbox 360 version of Sonic the Hedgehog, as I’ve been busy with Ashura: Dark Reign and my time away from the computer.
4) What was the hardest part of turning a first-person shooter like UT2004 into a third-person platform game like Sonic?
According to our only coder on the team ‘Xaklse’, character movement was one of the most challenging things to be done; making Sonic pass loopings against the game limitations and choosing the optimal controls for high speeds is really hard. It took about 18 months (and 3 code rewritings) to finally get it to work; the guy is a perfectionist.
As for the level design, it’s not easy to create a Sonic styled level environment in 3D. Everyone knows Sonic is primarily about speed and getting from A to B in the fastest possible time. So to create the right look, having the right balance of eye candy, and keeping the player interested is a difficult task. That’s why we think the original Mega Drive games were so good.
5) Have Sega or anyone involved in the Sonic series contacted you about the mod?
No one from Sega has contacted us at anytime.
Through the first year of development we did email Sega constantly each week for a response if we could have the go ahead to do the mod as we wanted to make sure we did not breach their copyright. We never got a reply. But we have always made it publically known that we are a non-profit making mod team, and that we are not associated with Sega or Sonic Team in any way or form.
6) How many people are on your team, and how long has the mod been in development?
We have approximately 8 people working on the team; this also includes voice actors and musicians. Officially, development started on the mod in March 2006; but I and another member of the team started researching the franchise back in August 2005 finding out what the fans wanted to see in a Sonic game and playing some of the games.
7) Roughly what percentage of work on the mod overall is now complete?
Much of the time has been spent on coding, making sure Sonic moves like he does in the official games. This has taken up quite a considerable amount of time because we weren’t sure what was possible with the Unreal Engine. To date about 20% of the mod is completed, there are many levels that still need to be worked on and a lot more custom content to be created.
8) Is the story of the mod an original one by your team, or is it based on an existing Sonic game?
The story is an original one created by the team. We discovered that a lot of people wanted to see a much darker story for the Sonic character to be in and would like to see a return of certain characters and locations, not mentioned in the Sonic games or the comics for a very long time.
9) What do you hope to get out of making this mod?
Sleep and plenty of it. Seriously!!! Hahaha.
We hope that once the final release is out and up for download that we don’t disappoint too many people. Obviously we will, as people have their own expectations and usually forget that we’re amateurs at game development.
That's all for the interview. Dekrayzis scanned the article of the april issue of PC Gamer UK so that you could read it. It has some pretty dumb mistakes easy to notice.
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Ashura: Dark Reign Tech Demo Extended Edition Zipfile; installation instructions provided. Remove all previously installed content related to Ashura:...
Installation instructions provided. After collecting feedback from people, a map patch has been released to fix several problems of the Tech Demo map,...
Ashura: Dark Reign Tech Demo Zipfile; installation instructions provided. Finally! Here you go! Enjoy it while it lasts because we are now going full...
The June-November progress video (2006; teaser trailer).
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I can't get the mod to work i installed patch 3369 and cec 1.1 bonus pack but after i extracted the mod, i go there to system and i click on launch ashura dark reign and dos window appear for a sec and then dissapeared and the game not load! why it's not working? i also tried to enter unreal and go to community and the mod isn't there! please help!
It's simple, the "Launch" file can't find the UT2004's exe file... You copied the mod folder to a wrong place. Delete all mod files first or reinstall UT2004, then follow the installation instructions of the readme text file.
Still didn't get what precisely you guys want to pull of a Sonic Game like of Sega's(Sonic Adventure/DX/Heroes),or your own type of revolutionary game...whatever that's your choice...
Ok right to the pin-point...Just i slight Idea to implement some Cell Shading to make the game just like the anime,i guess this way it shall look better,and have a more deep atmosphere..
Cell shading technique can't be coded for UT2004, as the core code of the game can't be modified, we don't have a license. We saw that it's possible for Unreal Engine though.
i've seen it on UT3(cell shading that is),so i thought that it might work out for this one as well...oh well,good luck then..
I'm waiting for some Updates as well as the others subscribers of this mod ;) ..
i am somewhat an artist.. haven't drawn in a while but when i did it was due to inspirations from sonic.. what exactly do you need when you talk about concept art? scenarios, characters, or storyboard?
mainly environmental concept art, location design, and badnik designs.
:D ok i will try and draw a few sketches that i feel is sonic worthy and get on contact again give me a few weeks to do research and stuff.. later dude..
A pity to hear that. And more pity i can't be of any help. The only thing i can do is to wish you good luck finding an artist.
Totaly agree about the speed, Sonic was intended to be a "platformer about a sonic-speed hedgehog", not "sonic-speed platformer about hedgehog".
PS: How many Emeralds in demo?
You can only get 3 Chaos Emeralds because there are no more boards designed.
BTW, Dek just did a jobs post.