Art Of War mod is actually a Contra-like modification (because of its affect on me).
Mod extends old Zero Hour gamplay with these features:
1) Added three new generals forevry side. They are: USA Rocketry General (General Marcus Stellman), China Artillery General (General "Hammer" Lee Rong) and GLA Terror Leader (Leader Halif Fahrid)
2) Vanilla sides were removed.

3) Added rank-system, now technical buildings (Strategy Center, Propaganda Center and GLA Palace) will be available only after third rank, superweapons will available from 5 rank.
4) Added special type of units: units of third(means they are available after reaching third rank and building technical building) and fifth rank (requires fifth rank and some of them requires superweapon)
5) Added "Tactical Superweapons". Available after building technical building. And they are less powerfull than usual superweapons.
6) All superweapons (usual and tactical) are made unique for each general.
7) Added new type of units, I call them Uber-Unit (possibly you usually call them epic units), evry general have it's unique uber-unit.
8) Added over 100 new units.
9) Added new upgrades and generals' abilities featuring generals' specializations.
10) Units with third veterancy level will gain additional battle capabilities instead of usual firepower/fire-rate bonuses.
11) Added unique technology buildings for each general featuring his/her specialization (available at third rank).
12) If another general capture this building he/she will be able to build "trophy units". These are special units created by combining generals' specialization (nearly each combination of two generals generates unique trophy unit).
13) And even more.

P.S. You don't need any patches for your ZH, mod is able to work with any version. Simply don't inatsll two different mods at the same time.

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0 comments by eagle-dan on May 11th, 2012

May be a wallpaper? lol

Full descriptions of GLA leaders features are posted:

(clickable)

This is for you to know what to expect from GLA Beta coming on end of this summer.

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ATM Launcher

ATM Launcher

Jun 11, 2012 Vehicle Model 0 comments

Model pack of old ATM Launcher: usual model + damaged condition model Uses textures from vanilla ZH + two textures by Chrizz

Heavy Mortar

Heavy Mortar

Jun 11, 2012 Vehicle Model 0 comments

Model pack of old Heavy Mortar: usual model, damaged condition model, destroyed model + several scrap bits that should fly of during the explosion. Uses...

Tarantul Tank

Tarantul Tank

Jun 11, 2012 Vehicle Model 0 comments

Model pack of old Tarantul Tank: usual model + damaged condition model Uses textures from vanilla ZH

Barkhan Launcher

Barkhan Launcher

Jun 11, 2012 Vehicle Model 0 comments

Model pack of old Barkhan Launcher: usual model, damaged condition model, destroyed model + 4 variants of missile. Uses textures from vanilla ZH

Toxin Buggy

Toxin Buggy

Jun 11, 2012 Vehicle Model 0 comments

Model pack of old Toxin Buggy: usual model + damaged condition model Uses textures from vanilla ZH

Post comment Comments  (10 - 20 of 111)
P∃ɑ¢∈ƘεεքΘɼ
P∃ɑ¢∈ƘεεքΘɼ Jun 23 2012, 7:34pm says:

Could you keep the vanilla factions but make them unplayable, or do you have to remove them all at once?

+1 vote     reply to comment
eagle-dan Creator
eagle-dan Jun 27 2012, 1:48am replied:

I removed them to make AI work, for as I know, it is impossible to create AI for more than 12 playable sides.
Actually, in code, I just eddited them to convert them to new generals.
But. most possibly they will be presented in planned campaing.

+2 votes   reply to comment
P∃ɑ¢∈ƘεεքΘɼ
P∃ɑ¢∈ƘεεքΘɼ Jun 27 2012, 9:10pm replied:

Ok good cause i just want to play the campaign without constantly going to world builder and fixing the scripts and crap cause it takes too damn long.

+1 vote     reply to comment
P∃ɑ¢∈ƘεεքΘɼ
P∃ɑ¢∈ƘεεքΘɼ Jun 27 2012, 9:16pm replied:

Added : and btw Shockwave has 15 playable factions, just wanted to point that out :)

+2 votes     reply to comment
eagle-dan Creator
eagle-dan Jul 5 2012, 2:16am replied:

Yeah, I found my mistake:
12 generals is maximum for challenge.
More playable sides are OK, but to add completely new side, it is required to manually add it to all maps. So, if I will do something like that I'll have to add a map-pack to my mod and this thing is pretty heavy, that's the point.
In future, if I will restore vanilla factions, they will come like an add-on for mod with map-pack.

+1 vote   reply to comment
P∃ɑ¢∈ƘεεքΘɼ
P∃ɑ¢∈ƘεεքΘɼ Jul 10 2012, 7:33pm replied:

Sounds good

+1 vote     reply to comment
eagle-dan Creator
eagle-dan Jun 12 2012, 1:08pm says:

Posted some old models, they are free for use now

+2 votes   reply to comment
eagle-dan Creator
eagle-dan May 4 2012, 8:41am says:

I had certain models on my flash drive and my friends on Internets helped me to make some renders. Enjoy ^_^
Some literary description of Prince Kassad's forces was posted (awaiting approval for now).

+4 votes   reply to comment
Veco
Veco May 7 2012, 11:38pm replied:

so this mod is about prince kassad?

-1 votes     reply to comment
P∃ɑ¢∈ƘεεքΘɼ
P∃ɑ¢∈ƘεεքΘɼ Jul 18 2012, 5:20pm replied:

cool

+1 vote     reply to comment
supermonstah666
supermonstah666 Jun 12 2012, 3:31pm replied:

you so dumb. you realy dumb. for realz.

+3 votes     reply to comment
eagle-dan Creator
eagle-dan May 10 2012, 1:51am replied:

*facepalm*

+5 votes   reply to comment
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Eagles' quadrant
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