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Classes

Soldier - AR, Pistol, 3 Grenades

Medic - SMG, Pistol, 2 Grenades, Medikit

Engineer - Shotgun, Pistol, 3 Grenades, 10 Mines

Demolisher - Rocket Launcher, Pistol, 4 Grenades

Thermophile - Flamethrower, Pistol, 2 Napalm Grenades

Lieutenant - Heavy Machine Gun, SMG, 3 Grenades

Commando - Sword, Dual Pistols, 3 Grenades, Sniper Rifle

Maps

dinner - 75%
kitchen - 0%
town - 0%
beach - 0%
castle - 0%

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Weapon - Rocket Launcher (Complete)
Blog RSS Feed Report abuse Latest News: The Player Classes and Planned Gametypes

2 comments by LordIheanacho on Oct 18th, 2009

Introduction to Player Classes


Today we introduce to you the status of the 6 Player Classes. Some one you may know why there is only 6 being introduced in this news article, but for those of you who dont, the 7th class in still in Developement, therefore will be posted on the image section later.

The Soldier Class

Agility: Fast

Vitality: Weak

Strength: Normal

Prefered Gametypes: Capture the Flag, Siege, Deathmatch

Description: The classic grunt. Although they can put up quite a fight, these guys are vulnerable to several attacks, more especially from Demolishers and Thermophiles. Its only a matter of time before they are blown into bits or molten plastic. There agility however is there only advantage. unlike other classes, the Soldier can escape attacks and acquire objective-based objects faster.


The Medic Class

Agility: Normal

Vitality: Strong

Strength: Weak

Prefered Gametypes: Capture the Flag, Siege, Deathmatch, Infection

Description: The living remedies of the game. These Medics may not be well trained for combat, but once they spy a fallen ally, they will patch them up as soon as possible. They also become of great use in the Infection Game-type.

The Engineer Class

Agility: Normal

Vitality: Normal

Strength: Normal

Prefered Gametypes: Escort, Siege, Deathmatch

Description: Whenever there's something that needs repairs (or traps), this is the class for the job.
The Engineer can repair destroyed vehicles, set traps (such as landmines), and are a major key point to sucess in the Siege and Escort Gametypes.

The Demolisher Class

Agility: Slow

Vitality: Strong

Strength: Strong

Prefered Gametypes: Siege, Deathmatch

Description: The heavy artillery of destruction all-in-one pack. The Demolisher is a soldiers worst nightmare. One blast from there rocket launcher will either send you flying, or vaporize you into the void space. They are very useful in the Siege Gametype.


The Thermophile Class

Agility: Normal

Vitality: Normal

Strength: Strong

Prefered Gametypes: Deathmatch, Infection

Description: After seeing that Demolishers were not bad enough, these devils of incarnation called Thermophiles come to burn the living daylights out of you. Despite of there passion and  obsession
with turning there enemies into bubbling plastic, they are very useful in the Infection Gametype.


The Lieutenant Class

Agility: Normal

Vitality: Strong

Strength: Strong

Prefered Gametypes: Deathmatch, Siege, Escort, Capture the Flag,

Description: Time to put some led into those Tan bastards with the Lieutenant Class. These guys are well disciplined and highly-trained professionals in the field of combat when it comes to slaughtering your enemies. Use these guys wisely as only a certain amount of players can use this class. They are considered quite useful in the Siege and Escort Gametypes.


Introduction to Game types



NOTE: Deathmatch is not included on the list seeing that it is very common in the Source Engine

Capture the Flag(CTF): Each team must capture the flag of their opposing team and return it to your base.

Siege: Each team must invade and destroy their opposing team's fortress. However you must defend your fortress as destruction of certain buildings may limit your resources (i.e. defenses are disabled)

Escort: Depending on the map One team must escort their vehicle to the destination point within the given amount of time. The opposing team must destroy the escorted vehicle and deley the escorting team off until the time runs out. If the vehicle is destroyed, don't panic, you can simply repair the vehicle and continue on with your objective (Engineer Required).

Infection: Similar to the classic zombie game-type (except the zombies are made out of plastic parts of course). One team is the green (or tan) survivors. The opposing team are the infected. The Survivors must survive until the time runs out to win the game. The Infected must devour all of the survivors in order to win the game.

That concludes the article.
keep a close eye on the news articles of this mod (and the Commando Class).

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Post comment Comments  (0 - 10 of 29)
SkiderRunner
SkiderRunner Apr 7 2013, 11:16pm says:

I hope to see this updated soon.

+1 vote     reply to comment
Mattiasrex
Mattiasrex Nov 13 2009, 7:23am says:

I like this mod , but I dont think it is good that it changes to UT3 cuz if it becomes like the other UT3 mods I have played there are not many players playing them and the server is confusing , I hope it dont get like those other UT3 mods if u gonna make it UT3

0 votes     reply to comment
LordIheanacho
LordIheanacho Nov 13 2009, 1:53pm replied:

its not really UT3 its the power of the UDK that this of what is now becoming a game will be on.

+1 vote     reply to comment
Mattiasrex
Mattiasrex Nov 13 2009, 4:35pm replied:

ooooh cool, so this will not be a mod ?? sounds cool

+1 vote     reply to comment
BcForCe
BcForCe Oct 21 2009, 8:24pm says:

this is looking really really good i saw this mod along time ago but i never imigined that it would look even close to as good as it does now Great work

+1 vote     reply to comment
Stugs
Stugs Oct 20 2009, 7:57pm says:

The characters look a tiny bit skinny... but the rest looks awesome!

+3 votes     reply to comment
[Q]uik
[Q]uik Oct 20 2009, 5:40pm says:

i could maybe help?

Iam an 3d modeller, been doing it for around a year now and i belive iam pretty decent =P however i dont do organics but i can model guns and eviromental items =P

if ur interested about it send me an email:
Alexander_eriksson_19@hotmail.com

i also do some texturing.

BTW: just saw ur animations on the chars: they look AWESOME ;)

+3 votes     reply to comment
LordIheanacho
LordIheanacho Oct 20 2009, 9:14pm replied:

thanks but these are not my own animations, these are from the original SDK Template (yes, this mod uses SDK, not HL2MP) however i am working on custom animations for the repairing and healing activites (for Medic and Engineer)

+1 vote     reply to comment
Sprax
Sprax Oct 19 2009, 8:38am says:

Hopefully it's done right. ArmyMen was the thing back then, good times. :)

+2 votes     reply to comment
St33m
St33m Oct 18 2009, 10:54am says:

Cant wait to thermophile the **** out of everyone! :D

you need to give them welding googles!

+2 votes     reply to comment
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