Armory Mod 1.0.3 M.S.O 1.0.1 Merge HOTFIX #2
Apr 29, 2012 Patch 4 commentsFixed more issues and crashes concerning "stalker_neutral_ecolog_1" and "stalker_neutral_ecolog_2" so now the game should be fully rid of those. new game...
*IMPORTANT*
Work has stopped indefinitely. Thanks for riding along side the mod, and happy hunting stalkers
What This Does
This mod adds lots of new armors, almost all of them can be bought at Owl in skadovsk.
NPCs use these armors too and you'll see veteran stalkers wearing modified military suits and so on, Often just other Camo versions of their vanilla counterpart.
Happy Hunting, stalker!
Features
18 new armors, all of which can be purchased at Owl according to your progress in the game or rank.
Stalkers now wear all the armor implemented, except the 5 special armors which can only be bought from Owl.
Changelog
1.0.3
2 Mercenary variations (From Build 1935)
2 Freedom variations (from ShoC)
1 Duty Variation (From Build 1935)
1 Bandit Variation
2 Loner Variations
3 new player armors
1.0.2
Added 4 completely new outfits (Thanks to the guys on the AMK forums)
Added 2 new loner variations
1.0.1
Added new bandit variations and replaced the vanilla sunrise suit
1.0
Stalkers wear implemented armor, several new suits
OPTIONAL Kaplan's weapon mod
Credits
GSC Gameworld
The talented modelers and gents of the AMK forums, if i could speak russian i'd salute you.
AMK Credit list:
Sikorskyi
Lenya Banshee
[KDit]
stAIkeZ
Diman_007
Hakim
Usage
Armory Mod 1.0.3 and previous versions are fully available as a mod resource, so long as you only use the models i have made in this mod, not the ones from the AMK forum (refer to me if you want to know what models were borrowed and what were made by me) If you want to use the models from the AMK forum, refer to the various authors listed above on the credit list for usage.
NOTE
the majority of the models included in this mod belong to their respective owners (GSC Gameworld for all the stalker models, and the modders of the AMK forum, as an example) However i make/edit/enhance textures and the occasional model, as well implementing the models in the game either as NPCs or player armors.
0 comments by Simbalime on May 9th, 2012
So i recently got a few complaints about the mod crashing the game because it looks for the model in the wrong place. This issue should only occur in the M.S.O merge and can be fixed by the latest HOTFIX. I recently got a negative review due to these crashes, so just to clarify there is a HOTFIX available here on the site and it should fix the problem, so download it and install, and enjoy the mod.
I deeply apologize for this stupid bug which is really my fault, found a section in one of the files where i got really sloppy while testing, which resulted in the crashes that are bugging the M.S.O merge. To clarify even more, M.S.O is not at all involved with this crash, it is solely caused by a mistake in one of the Armory Mod files, so any and all complaints regarding Armory Mod 1.0.3 M.S.O Merge should be directed to me, not Trojanuch.
Happy hunting!
Fixed more issues and crashes concerning "stalker_neutral_ecolog_1" and "stalker_neutral_ecolog_2" so now the game should be fully rid of those. new game...
Fixes a stupid bug (totally my bad) where the game looks for a model in the wrong place and crashes.
A long overdue merge with the latest versions of both M.S.O and Armory Mod. Install on top of M.S.O installation. This version is the recommended way...
The first early release of Armory Mod 1.0.3 which adds faction variations. Enjoy!
A merge with Trojanuch's M.S.O (Massive Simulation Overhaul)so you finally have a use for these armors!
New update! with completely new outfits from the AMK forum! 2 new loner variations! To Do: M.S.O Merge
Reckon you could include recoloured icons to help recognition in the next update? Thanks! Great mod btw.
FATAL ERROR
[error]Expression : no_assert
[error]Function : CXML_IdToIndex<class CSpecificCharacter>::GetById
[error]File : d:\prog_repository\sources\trunk\xrserverentities \xml_str_id_loader.h
[error]Line : 112
[error]Description : item not found, id
[error]Arguments : sim_default_stalker_sci_2_default_3
(I had to put a space in-between xrserverentities and \xml_str_id_loader.h because of stupid character length) I'm getting this error when trying to go to Zaton after installing this mod :(
(I'm using M.S.O with the Merge version of this mod)
"[error]Arguments : sim_default_stalker_sci_2_default_3"
I've seen this error before, it commonly occurs with the M.S.O Merge, including one not made by me. So i'm assuming that somewhere in the M.S.O files there are some conflicts with Armory Mod. Trojanuch (Creator of M.S.O/P.G.R) Is working on officially merging my mod with his, so when his work is done my patch is obsolete. Thats all i can do to help, i'm afraid.
Is this mod compatible with M.S.U. 2?
is it possible to make this compatible with call of pripyat complete?
With a bit of tweaking, yes it is :)
Suggestion, Change Nimbles Seva to something different that can be used in the underpass trip. Also add and allow Hermann to sell the Ecologists Seva so there will then be several choices for the underpass trip instead of just the Seva. I never understood why in vanilla when the suit become available the one you special order from Nimble was the same one that had become available from the normal traders.
I agree, this would be most interesting. I'll try and add it for 1.0.3
aaaaaaagghhhh double post.
In some ways, yes. But this mod adds player armors too, and the 1.0.3 version adds faction variation.