Content addition to Call of Chernobyl featuring new player outfits and more NPC diversity. Heavily WIP.
I like the look reminds me of a Nazi helmet.
Thank you, and i did use the nazi helmet model from metro :)
In MY opinion, you should change it =/
In S.T.A.L.K.E.R. it doesn't look, em, right... Change the helmet, and everything is gonna be alright.
I made this for MISERY, so i had the design in mind that stalkers (including factions like duty & freedom) aren't very picky about what they wear, just as long as it provides protection, and an old worn steel helmet is about adequate for that :)
Exactly and I suspect there's plenty of them lying about gathering dust in this part of the world. And a skint stalker is gonna spend what little money he has on a gas mask (anomaly protection) especially if there's old war kit available for next to nothing.
Eeeeeeh... How difficult it is with you sometimes, guys... "Exactly"... Oooooh...
Duty have a f*cking amazing cooperation with out-Zone world. They have some cooperation even with army suppliers. They have the best equipment, provided by Ukrainian war-factories. Because they are related with army.
So WHY THE **** do they need some WW-II old ********?! Don't you guys even try sometimes to use your head and think with logic, not just put everything you want because "Aaah, it's so cool, they could ue old Nazi helmets cause... CAUSE it's cooool!!!"?! -_-
Really, dudes, c'mon, think, THINK, damn it...
Whoa, sit down and chiiiil fella. Yes, duty have ties with the military, but that doesn't mean they want to provide top-tier equipment to their lowest ranking soldiers who are the least experienced in the zone and therefore also the most likely to die fastest. Thats why high-tier troops get high-tier equipment, because their chances of survival is generally bigger than the rookies.
So, a good alternative to no gear at all is old worn gear that provides bad protection but at least helps your chances of survival. If you and i were in the zone i think we'd not be picky about our equipment at all, if i didn't have some headgear and i saw an old WW2 helmet lying around i would certainly use it.
"they want to provide top-tier equipment to their lowest ranking soldiers"
And THIS doesn't mean that Duty will send their troops to search for some helmets around. I already told you - try to think a bit. How do you impress this - a Duty officer askes his soldiers - "Hey, guys! We have some novices here! So go out there, to the Zone, and search for some old german helmets. Yeah, I know, it would cost a lot more just to repair them so they just won't crumble to dust when you put them on your head than buy some cheap and new russian soldiers helmets, but... I don't know what "but", anyway, go there!
Well, the helmets are made of steel so its a bit hard for them to "crumble to dust" and no, its not like duty makes their rookies search for it, but other stalkers have probably sold these helmets to the duty quartermaster, or the rookies found them by coincidence. You say i'm not thinking when you're blocking out all alternatives or secondary ways of thought. I would deem that a bit rude.
Oh, and those new russian helmets probably aren't that cheap, because they are just that, new. It takes more materials to make and maintain newer gear than it does with blueprints from WW2 where they pretty much mass-produced these helmets with the cheapest materials possible.
Aaaah, do as you wish...
Don't you remember about such a thing, as rust? Lh5.ggpht.com
Ooooh, man, don't make me tell you about such a thing as Black Market! Even in Russia you can buy a new russian helmet СШ-68М (SsH-68M) Cs4275.vkontakte.ru
for 5000 rubles. That's, emh, 161$? I don't think these are like a big money for a military group which Duty is at all.
Agreed, but looking back to the original duty & freedom models, rookies and low-tier troops have no helmet protection, only a gasmask for anomaly protection, which wouldn't stop a bullet. WW2-Ish gear is fairly cheap on the black market and surely common, so stalkers who couldn't afford modern era helmets could always afford at least some protection. I do see your point, but as i see it there is room for everything in this mod, so its good to keep variety in there so that gear is included from the various eras of modern time, to spice things up a little :)
"but as i see it there is room for everything in this mod"
THIS is a thing that makes good mods to be "soljankas" - just some crappy ******** with every damn and stupid thing in it.
Once again - do as you wish. I just want to say that you will forget one of the most importent things - a style. A S.T.A.L.K.E.R. style, when "it is modern, but not stupid-looking. When it is cool, but cool enough. To be beautiful, and not like in CoD". With such a things as World War II helmets you will kill this.
Once again, I ask you - think a bit about this, okay?
Don't get me wrong, keeping the famed s.t.a.l.k.e.r atmosphere and style is indeed still one of my priorities, thats why i don't include many full models from other games, but merely merge them with stalker models and see what looks interesting. Different people, different tastes, and in the end its really up to the modder who uses these models what to implement and what to throw out. I make these for peoples enjoyment and do not plan to take out any model currently included or worked on, unless the model has errors and such, as to keep everybody happy with the product. Remember, this is mainly intended as a modders resource, not as a mod, though i release it as such so non-modders can also enjoy the variety of meshes and textures included within this mod. It is not my intention to work on the mod aspect, (other than applying the new models in the game, of course) but to release this to the global stalker community so modders from around the world can benefit from this.
Happy hunting :)
See how it looks with the Clear Sky steel helmet. The description for that says that its used by those who cannot afford a better helmet.
And a canonical helmet might make BioShocker happy.
Like i said, i have no plans for taking out any armors currently in the mod or worked on, as it is simply not my choice. I make these armors for modders, and the mod included here is only for showcasing and so non-modders can enjoy the new armors too. I see your point, but what difference is there from the numerous WW2 weapons included in the majority of stalker mods (Luger, MP40, M1 Garand etc) and WW2 equipment like this helmet? Plus, i have looked at the steel helmet without gasmask attached, it looks kinda silly. But i'll use this feedback for future armors, but i'm not gonna remove this one, for the reasons mentioned above. I hope you can understand my reasoning :)
I didn't say anything about removing it :/... I was just offering a suggestion.
And I was referring to the steel helmet variant on the stalker_nebo_2/3 meshes, not the CoP helmet mesh.
No worries, my previous post was not meant to be aggressive :) Thanks for the feedback, i'll take a look on the meshes when i have the time!
"And a canonical helmet might make BioShocker happy."
It will for sure!
Any suggestions other than the steel helmet? i'm open for any ideas. I've also made a loner with a western-specops-style tactical helmet, pic coming in a few moments. Is this the thing you're going for?
if he can catch an invisible stalker i bet he is the best poltergeist hunter of the whole zone
Yeah, the invisible stalker made one big mistake; he forgot his weapon wasn't invisible (hence the AK 74u) ;)
The metro gas mask doesn't really fit the model. I'd prefer if you used one of the others from metro not the one used by Arty
I picked that one because it was the only one that fit well with the helmet, the other models had collision problems and i would have to place the gasmask at the mouth area for it to stop colliding with the helmet, which would make the face look a little silly.
Well I have one thing to say in the 'WW-2 discussion' - why the automatic assumption BioShocker, that WW2 style equipment (be it weapons or helmets) need to be neccesairly prduced in 1940's.
I, on the contrary think that:
- modern factories in Ukraine whith which Duty has connections with might simply produce Nazi-oriented ppl that want some proper style :). I think that it rather fits the general Duty attitude - I mean if I where a skinhead (and ultra-nationalistic orientation is not that rare in post-soviet countries) and would venture into the Zone I would rather become Dutier than Freedomer... ;)
And since Stalker happens in sort-of alternative reality we can easly assume that increased poverty might have caused those radicall movements thrive (it would be same poverty that would lead such a large number of ppl to the deadly Zone).
- WW2 era designs would imo be one of the fews that could be produced in the Zone-itself. IMO its realistic to assume (and it can be described in game in a sort of dialog) that there would be faction-controlled small workshops all around the Zone (and in villages surrounding it) in which various 'specialists' would mass-produce cheap weapons based on most reliable WW2 designs (like PPSH or Mosin-Nagant).
Its also obvious in that in this case - such 'improvised' weaponry would be common among lower ranks of all factions with even Duty taking some of their equipment from such workshops.
So I think that everything can be explained rationally with a little imagination.
And whats most important having such nice diversification to 'new' and 'old' guns creates some awesome possibilities for equipment progression for the player and NPCs.
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Heres some of my recent models. Enjoy and comment!