Unlock the truth

built on Unreal Development Kit

Using the power of Unreal Development kit, and the classic style of the older generation Armored Core games for the Playstation, this project is designed to bring fans of the classic Armored Core series a short 3d animation to remind them of the good old days.

All done by One man.

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[WIP] Character Concept 01 Limit Breaker AC2 Ver Limit Breaker AC2 Ver
Blog RSS Feed Report abuse Latest News: Update July 10th - 2014 : Main System Engaged

1 comment by Moodydave on Jul 10th, 2014

Hello everyone,

Welcome to the July update for Project : Limit Release, in this update I will be talking about all things related to the dev cycle and how things are going within the growing community.

WARNING: This is a 3D Machinima movie project NOT a game.

(Machinima is a form of animation created using video games or video game engines to render the footage.)

Thanks to the community!

So first of all, thank yo all for the continued support, it is a great motivator and moral booster. After being in talks with various high up members in the Armored Core community, I am now getting support from the official community reps on the Armored Core Facebook fan page, this support is amazing as it allows us to reach more of the community easily and share the project with Armored Core series fans, it is a fantastic opportunity and I would like to take this time to thank everyone involved in making that happen.

The story so far...

So after months of work I am happy to announce that the second draft of the movie script has been completed, the movie script has been in development for the longest time in the entire project, it has been reworked a few times until reaching this second draft. (The original script was scrapped and then the first draft was completely deleted due to a large amount self criticism of my writing ability) So with the second version of the script finished completely and annotated I am now getting together a small group of testers (Who at this point do not seem to mind major spoilers) to go through the script and give advice on what could be changed (If anything).

The community and Social media

The community on the social media side is slowly starting to grow, as I have stated before I believe this could be a very successful community project if done correctly or handled correctly, similar to community campaigns like "Unlock Coral Sea" from Battlefield 1943 which saw the "Coral Sea" level that was locked on launch later unlocked after the community reached a collective count of 43,000,000 kills in multiplayer.

So in the near future we will be arranging community events some of which we plan to be on a weekly basis which the community can get involved in if it wants to help, the best part about it is you could know nothing about Armored Core or not have any idea on how you could contribute to the project but that does not matter.The community events ideas that are yet to be scheduled at the moment include the following:

  1. Live streaming the development process 1-2 times a week (Average live stream showing work as its happening, including talk from the devs)
  2. Q&A with the community once every 4 weeks (Break time when the team sits down for a talk with the community about the project and everything else Armored Core related)
  3. Community Dev workshop 1-3 times a week (A special live stream event in which the community can learn new skills or techniques with various programs to help the project)

The Setup required for these events is something that we will need to sort out soon, mainly as I want to attempt these community events at the beginning of August at the latest.

Project Funding

I am also working on a lot of things on Redbubble in hopes that related artwork might help fund the project on a small level, Clothing, Posters/Mounted Artwork and cases for things like Iphones and Ipads based on things related to the project or from the project will be available in the future for people to purchase and again all funds will go helping the project grow and advance.

We thank you for the continued support again as it really helps make the long development process easier to deal with.

See you all next update, and remember you can stay in touch with the project for more frequent updates at facebook.com/limitrelease

- David

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Limit Release Model Pack

Limit Release Model Pack

Feb 24, 2013 Models Pack 1 comment

A archive of most of the models used in Limit Release aswell as some extra ones, can be opened in 3dsmax 2010 and onwards, .MAX file format.

Reference Image file 01

Reference Image file 01

Feb 18, 2013 Other 0 comments

A file full of reference images for anyone wanting to develope their own models.

Reference Image file 00

Reference Image file 00

Feb 18, 2013 Other 0 comments

A file full of reference images for anyone wanting to develope their own models.

Reference Image file 02

Reference Image file 02

Feb 18, 2013 Other 0 comments

A file full of reference images for anyone wanting to develope their own models.

Armored Core 2 SFX Pack

Armored Core 2 SFX Pack

Dec 21, 2012 Audio 0 comments

A archive of sounds ripped from Armored Core 2, the most common sounds from the game and by no means the entire games sound effect directory, just the...

Post comment Comments  (40 - 50 of 316)
KinQQz Jun 29 2012, 11:07am says:

do you think you will someday in the future create a Armored Core Mod if you finished this project?

+2 votes     reply to comment
Moodydave Jun 29 2012, 11:31am replied:

Not a chance Joint, unfortunately for everyone else this is my last unoriginal piece of work.

+2 votes     reply to comment
KinQQz Jul 2 2012, 2:18pm replied:

sad face :'( however hope you finish this soon :D

+2 votes     reply to comment
zedaine Jun 28 2012, 7:33pm says:

moodydave, soon ill be updating my hardware (getting new PC) and im interested in helping in making new parts for you to update the game weekly/monthly (etc.), what all teen players are looking for on PCs are MMOs that are actually fun
also u should add a gallery to the game, one of bots, like recommended ones or the best of the month

+2 votes     reply to comment
Moodydave Jun 29 2012, 11:32am replied:

Unfortunately the project is finishing soon there is no need for help.

+2 votes     reply to comment
Moodydave May 20 2012, 8:22am says:

You`ll all notice I am working hard again at the OVA, I have a industry meeting on the 26th so I am working to get most if not all the animation done, edited and recorded to show off there, so expect alot of updates.

+3 votes     reply to comment
Albions_Dragon Jun 15 2012, 4:44pm replied:

Nice work I forgot about this major improvements since the early days. keep it up :)

+2 votes     reply to comment
Moodydave May 17 2012, 8:35pm replied:

When ever I try to add it to the UDK section it cant find UDK in the list :/

+2 votes     reply to comment
5amura1 May 18 2012, 6:30am replied:

It is understandable actually, because the UDK is a game engine not a game.
Looks good to play :)

+2 votes     reply to comment
Moodydave May 18 2012, 8:33am replied:

Thanks, if your interested please check out the gallery and video archives they are full of content from over the entire life span.

+2 votes     reply to comment
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Released Dec 20, 2012
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