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built on Unreal Development Kit


Using the power of Unreal Development kit, and the classic style of the older generation Armored Core games for the Playstation, this project is designed to bring fans of the classic Armored Core series a short 3d animation to remind them of the good old days.

All done by One man.

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[WIP] ZCL-XA-2 [WIP] Arm [WIP] Head
Blog RSS Feed Report abuse Latest News: Update March 5th - 2014 : Planning to expand the team

0 comments by Moodydave on Mar 5th, 2014

Hello everyone,

Welcome to the March update for Armored Core Limit Release, in this update I will be talking about the improved dev cycle and how things are going to work after the second draft of the script is released.

Plan, progress, produce, ???, profit
Its pretty obvious that by looking at the progression of the original OVA I completed back in 2012 that the planning and progress went out of the window really fast, I ended up trying to do too much and stretch the idea too far to please so many people and it all fell down and ended up with me producing a mess of an animation, most time was spent on coming up with ideas and trying to mesh the various AC universes into each other logically rather than producing a good animation and that shows in how its animated, how it was produced and how it looks in the final version.

So after doing a spell of work in the video games industry again in 2013 after my first taste of it back in 2011 I decided to rethink everything and started this project properly basing it off a standard video game production cycle, first off I gathered together criticism for the first animation and read over it all to get an idea of what people wanted, I then decided to focus on one specific universe from AC lore as I came to the conclusion that even though some fans want to believe that all the AC universes can merge together perfectly, they just cant.

After settling on the specific limitations of the universe I then began to develop the idea further, researching all the smaller events in the universe to see if I could make a movie based off the idea I had, I want to make it fit into the over all lore so that it would feel like a natural progression of the games story lines, so I started to document everything from official concept art to fan art and various other things that are close to what I imagine would work well and it became a large development document.

So now with the second draft of the script I am writing coming close to the end of production I am looking to expand the team past just three of us, I have tried this in the past and it has failed but I am hopeful this time.

So here is what we require...

Team job positions available

Storyboard Artist
Sky box Artist
Unreal Cascade particle effect creator
Unreal Material creator

Job Descriptions

Storyboard Artist
While developing Limit Release we require a storyboard artist to bring our ideas to life, as a storyboard artist you will be required to draw quick drafts of story board panels and then develop them to be full pieces of art that show off the detail and scale of the movie and help visualize what the movie will look like.

Sky box Artist
As a sky box Artist you will be required to paint sky boxes for the project, this includes multiple environments from the surface of Mars to space and also Earths atmosphere, we require an artist that is able to create fantastic sky boxes that are breath taking to look at to make some of the most important scenes in the film look amazing.

Unreal Cascade particle effect creator
As a particle effect creator you will be required to work inside of Unreal Development Kit with Unreal Cascade, the position requires you to create particle effects similar to those found in the games "Armored Core 2" and "Armored Core 2 Another Age" this position requires the user be familiar with cascade and bitmaps to create great looking particle effects that do not cause frame rate issues.

Unreal Material creator
As a material creator you will be required to experiment and create different material types for the various environments and set pieces in the movie, you will work inside of Unreal Development Kit with the material editor and will use it to help create realistic looking materials to help shape the visuals of the movie.

These are all the jobs available at the moment, all team members will be given access to the development documentation and the second draft of the script to read over and study to get an idea of the scope of the idea and also to use as inspiration for asset creation.

To join the team and help create content please contact me via our Facebook page, Youtube or Moddb.

And finally for those who have not seen it yet, this is the preview of the start of the movie without music or sound effects done in advance to display the start of the production and to show how much closer the project is sticking to the AC2 lore this time.

Thank you all very much, see you next update.

-Dave

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Limit Release Model Pack

Limit Release Model Pack

Feb 24, 2013 Models Pack 1 comment

A archive of most of the models used in Limit Release aswell as some extra ones, can be opened in 3dsmax 2010 and onwards, .MAX file format.

Reference Image file 01

Reference Image file 01

Feb 18, 2013 Other 0 comments

A file full of reference images for anyone wanting to develope their own models.

Reference Image file 00

Reference Image file 00

Feb 18, 2013 Other 0 comments

A file full of reference images for anyone wanting to develope their own models.

Reference Image file 02

Reference Image file 02

Feb 18, 2013 Other 0 comments

A file full of reference images for anyone wanting to develope their own models.

Armored Core 2 SFX Pack

Armored Core 2 SFX Pack

Dec 21, 2012 Audio 0 comments

A archive of sounds ripped from Armored Core 2, the most common sounds from the game and by no means the entire games sound effect directory, just the...

Post comment Comments  (30 - 40 of 316)
Moodydave
Moodydave Aug 24 2012, 8:42pm says:

Keep your eyes out guys, Im gonna be done with the final scene in the next hour!

+3 votes     reply to comment
Moodydave
Moodydave Aug 10 2012, 9:52pm says:

New update soon people, videos and info!

+3 votes     reply to comment
wawa26
wawa26 Jul 29 2012, 11:31am says:

This will be the first Armored Core released on PC! Cant wait to play this!

+3 votes     reply to comment
Moodydave
Moodydave Jul 29 2012, 12:34pm replied:

Its not playable its an animation, it says in the description at the top of the page.

+2 votes     reply to comment
wawa26
wawa26 Jul 30 2012, 3:44am replied:

Oh, i thought it will be playable as ut3 mod. Sorry my bad. :( btw i still like this mod.

+3 votes     reply to comment
Dragux
Dragux Jul 29 2012, 11:20pm replied:

personally, after the animation you should work with a group of programmers and just release content for armored core Arena 2v2 matches (give or take) just an idea... would make a lot of the followers happy, even if they think its a playable

I enjoy it either way because its showing initiative and proves that there are other members outside of japan that actually want to get the AC community moving :P

+2 votes     reply to comment
Moodydave
Moodydave Jul 30 2012, 12:27pm replied:

After this I will be making a completely different game using elements and techniques I have learned from this project, I hope that you will all atleast follow me with that project to see where it goes.

+5 votes     reply to comment
Moodydave
Moodydave Jul 17 2012, 3:20pm says:

New Updates on the way people, lots to do!

+4 votes     reply to comment
Dragux
Dragux Jul 17 2012, 8:30pm replied:

Thanks for showing the updates at least in the video, really looking forward to seeing this finished and if you have a secondary project planned... there are plenty of us around willing to help out :D

+2 votes     reply to comment
Moodydave
Moodydave Jul 17 2012, 9:38pm replied:

Cheers deathwing, I have a few things in the way this week like UK comic con ( going to that) but apart from that Im good for rendering off most if not all of the animation :D then we just have to piece it together and I have to finish off the AC2 sfx dir so we can use the sound effects.

+2 votes     reply to comment
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Released Dec 20, 2012
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