Unlock the truth

built on Unreal Development Kit

Using the power of Unreal Development kit, and the classic style of the older generation Armored Core games for the Playstation, this project is designed to bring fans of the classic Armored Core series a short 3d animation to remind them of the good old days.

All done by One man.

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[WIP] Character Concept 01 Limit Breaker AC2 Ver Limit Breaker AC2 Ver
Blog RSS Feed Report abuse Latest News: Update July 10th - 2014 : Main System Engaged

2 comments by Moodydave on Jul 10th, 2014

Hello everyone,

Welcome to the July update for Project : Limit Release, in this update I will be talking about all things related to the dev cycle and how things are going within the growing community.

WARNING: This is a 3D Machinima movie project NOT a game.

(Machinima is a form of animation created using video games or video game engines to render the footage.)

Thanks to the community!

So first of all, thank yo all for the continued support, it is a great motivator and moral booster. After being in talks with various high up members in the Armored Core community, I am now getting support from the official community reps on the Armored Core Facebook fan page, this support is amazing as it allows us to reach more of the community easily and share the project with Armored Core series fans, it is a fantastic opportunity and I would like to take this time to thank everyone involved in making that happen.

The story so far...

So after months of work I am happy to announce that the second draft of the movie script has been completed, the movie script has been in development for the longest time in the entire project, it has been reworked a few times until reaching this second draft. (The original script was scrapped and then the first draft was completely deleted due to a large amount self criticism of my writing ability) So with the second version of the script finished completely and annotated I am now getting together a small group of testers (Who at this point do not seem to mind major spoilers) to go through the script and give advice on what could be changed (If anything).

The community and Social media

The community on the social media side is slowly starting to grow, as I have stated before I believe this could be a very successful community project if done correctly or handled correctly, similar to community campaigns like "Unlock Coral Sea" from Battlefield 1943 which saw the "Coral Sea" level that was locked on launch later unlocked after the community reached a collective count of 43,000,000 kills in multiplayer.

So in the near future we will be arranging community events some of which we plan to be on a weekly basis which the community can get involved in if it wants to help, the best part about it is you could know nothing about Armored Core or not have any idea on how you could contribute to the project but that does not matter.The community events ideas that are yet to be scheduled at the moment include the following:

  1. Live streaming the development process 1-2 times a week (Average live stream showing work as its happening, including talk from the devs)
  2. Q&A with the community once every 4 weeks (Break time when the team sits down for a talk with the community about the project and everything else Armored Core related)
  3. Community Dev workshop 1-3 times a week (A special live stream event in which the community can learn new skills or techniques with various programs to help the project)

The Setup required for these events is something that we will need to sort out soon, mainly as I want to attempt these community events at the beginning of August at the latest.

Project Funding

I am also working on a lot of things on Redbubble in hopes that related artwork might help fund the project on a small level, Clothing, Posters/Mounted Artwork and cases for things like Iphones and Ipads based on things related to the project or from the project will be available in the future for people to purchase and again all funds will go helping the project grow and advance.

We thank you for the continued support again as it really helps make the long development process easier to deal with.

See you all next update, and remember you can stay in touch with the project for more frequent updates at facebook.com/limitrelease

- David

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Limit Release Model Pack

Limit Release Model Pack

Feb 24, 2013 Models Pack 1 comment

A archive of most of the models used in Limit Release aswell as some extra ones, can be opened in 3dsmax 2010 and onwards, .MAX file format.

Reference Image file 01

Reference Image file 01

Feb 18, 2013 Other 0 comments

A file full of reference images for anyone wanting to develope their own models.

Reference Image file 00

Reference Image file 00

Feb 18, 2013 Other 0 comments

A file full of reference images for anyone wanting to develope their own models.

Reference Image file 02

Reference Image file 02

Feb 18, 2013 Other 0 comments

A file full of reference images for anyone wanting to develope their own models.

Armored Core 2 SFX Pack

Armored Core 2 SFX Pack

Dec 21, 2012 Audio 0 comments

A archive of sounds ripped from Armored Core 2, the most common sounds from the game and by no means the entire games sound effect directory, just the...

Post comment Comments  (310 - 316 of 316)
Grindpantera Jan 31 2010, 2:42pm says:

Must get new computer!


+1 vote     reply to comment
pyronious Jan 31 2010, 8:38am says:

wow looking very nice!! watching :D this gonna be UDK or ut3 mod ?

+1 vote     reply to comment
Moodydave Jan 31 2010, 8:54am replied:

Unreal Development Kit, or atleast I plan for it to be , that way it can be standalone.

I am currently working on the High Detail models.

+2 votes     reply to comment
pyronious Jan 31 2010, 10:23am replied:

Free or commercial ? tracking btw

+1 vote     reply to comment
Moodydave Jan 31 2010, 10:34am replied:

Free :)

+1 vote     reply to comment
agudon2k1 Nov 30 2010, 5:07am replied:

So if it's an Unreal Tournament Mod, it will need the Unreal Tournament game, and if it's an Unreal Developer's Kit Engine, it will be a standalone game?
Also, I hope that the Rebel AC/Human Plus technology is not a pay to use premium thing. Cause I have no credit card for that kind of thing.

+1 vote     reply to comment
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Released Dec 20, 2012
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