An Original Video Animation, based on the Armored Core series, created in the Unreal Development Kit.

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AC = Serious Business

AC = Serious Business

Apr 15, 2010 0 comments

Oh crap, what the heck have I got myself into now... ^^;;

Almost Up to the first checkpoint in workflow

Almost Up to the first checkpoint in workflow

Feb 9, 2010 1 comment

So far things are going well , this update goes over where the progress is up to so far in development.

Another update yet again :D

Another update yet again :D

May 16, 2010 11 comments

Showing off the trailer from youtube, aswell as talking abit about whats in store for the future.

Back to work , 22 days to go , reference get!

Back to work , 22 days to go , reference get!

Feb 24, 2010 0 comments

Back to work for me , hard work , 2 more high resolution models to create , and then I can get down to the nitty gritty low poly stuff where I can bake...

Back to work yet again!

Back to work yet again!

May 6, 2010 1 comment

Back to work after a short break, still trying to find a job at the same time, and still working on those models.

Bad Times , Hard Climbs

Bad Times , Hard Climbs

Mar 30, 2010 2 comments

Everything seems to be falling apart for me in development at the moment, and its become a real pain.

Beginning , Middle, End

Beginning , Middle, End

Apr 6, 2010 1 comment

Writing a AC story that inter-links all the storys is kinda.... well hard.. as one would expect..

Canceled Parts , Final Bakes & Reference

Canceled Parts , Final Bakes & Reference

Mar 23, 2010 0 comments

CR-A92XS Has been canceled, I finally got more reference in real life, and progress on the final bakes and normal maps.

Computer Problems at the worst time possible...

Computer Problems at the worst time possible...

Apr 10, 2010 6 comments

Bloody computer problems making development impossible

Concept stuff, Ideas and Tweaks

Concept stuff, Ideas and Tweaks

Mar 18, 2010 0 comments

A post made here, linked to the website to give readers a better idea of whats going on, or what will be going on.

Deadline Extended Slightly

Deadline Extended Slightly

Apr 25, 2010 1 comment

Another update on the project , extended deadlines, more animations , and a lack of reference.

December 2012 : Second to last update

December 2012 : Second to last update

Dec 4, 2012 9 comments

Cant believe this is it the final update, its been so long since I started this project its time to look back on it, and also to talk about whats left...

December 2012 : The final Update

December 2012 : The final Update

Dec 22, 2012 3 comments

Finally the projects complete, after all the wait and all the development the final HD release of the Limit Release OVA is avalible to view on youtube!

First Check Point Reached

First Check Point Reached

Feb 17, 2010 0 comments

With practically all the high detailed models done , or atleast all the ones that matter to core gameplay I slowly move onto the low poly versions.

High Detail Models

High Detail Models

Jan 31, 2010 0 comments

First Update for the Demo, goes over stuff about the project and also whats going on so far.

High Poly to Low Poly : R&D Article

High Poly to Low Poly : R&D Article

Mar 2, 2010 0 comments

I suppose this can be classed as the first time the community will really have an impact on how the final looks, technically its up to me,but I just wanted...

Humanity and Technology Dont go well together...

Humanity and Technology Dont go well together...

Apr 12, 2010 1 comment

Problems with my computer still, and also problems with writing a story line..

Ingame screenshots #1

Ingame screenshots #1

Mar 3, 2010 0 comments

First ingame test screenshots after baking test version textures onto the Karasawa MK2, take a look at the video too to see if you like whats been done...

Joint Works with Unreal Tactical

Joint Works with Unreal Tactical

Apr 2, 2010 7 comments

Whilst planning for the future, and with some people concerned about the project, I planned a head, now is the time to reveal that plan.

Latest News: Update # 66 October 2011

Latest News: Update # 66 October 2011

Oct 10, 2011 2 comments

With industry work and friends taking up most of my time, and then having my computer die on me and having to reformat, I have begun to tweak parts of...

Limit Breaker Vs Azure on 27th of April

Limit Breaker Vs Azure on 27th of April

Apr 20, 2010 6 comments

The Deadline for the animation is closing in, with only a little time left for tweaks on the models and textures before I have to start working on the...

Limit Release a possible continuation?

Limit Release a possible continuation?

May 11, 2013 0 comments

Looking at what has been going on with Limit Release until the present in 2013 and how it has effected people.

Machinima? or not to Machinima...?

Machinima? or not to Machinima...?

Apr 1, 2010 1 comment

I finally bring to the table some decent work, in the gallery , and in the video gallery, feeling like I have raised the bar slightly I now ask an important...

More Development More Games

More Development More Games

Mar 8, 2010 3 comments

Just a little bit more information about whats going on,plans for the future of production and adjustments to deadlines and such.

Page update and content update

Page update and content update

May 9, 2010 0 comments

A description and summary update, aswell as more high polygon art work and further information about the project

Parts Development

Parts Development

Feb 5, 2010 0 comments

This update covers whats been going on so far with the progression of the parts being built, and also covers normal maps , and whats currently being done...

Parts Proportions?

Parts Proportions?

Mar 16, 2010 0 comments

Whilst creating more stuff, and getting ready for the final bakes I suddenly hit a brick wall known as proportions, for those who don`t have a wide vocabulary...

Post production update : 01

Post production update : 01

Nov 24, 2012 0 comments

After rendering off all of the scenes, passing them around a FTP, then having that fail and having to learn After Effects and do the editing on my own...

Project Idea Series - OVA

Project Idea Series - OVA

Apr 26, 2010 2 comments

I had an idea , and I decided to change it to make it better :D hopefully it will be as good as I am thinking.

Research and Development

Research and Development

Feb 28, 2010 0 comments

Testing, Experimenting and working on the low polygon meshes, and learning alot more about 3d whilst I go , is very interesting especially to learn how...

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Platform
Windows
Developed By
Moodydave
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Release Date
Released Dec 20, 2012
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