An Original Video Animation, based on the Armored Core series, created in the Unreal Development Kit.
First Update for the Demo, goes over stuff about the project and also whats going on so far.
This update covers whats been going on so far with the progression of the parts being built, and also covers normal maps , and whats currently being done...
So far things are going well , this update goes over where the progress is up to so far in development.
With practically all the high detailed models done , or atleast all the ones that matter to core gameplay I slowly move onto the low poly versions.
Back to work for me , hard work , 2 more high resolution models to create , and then I can get down to the nitty gritty low poly stuff where I can bake...
Testing, Experimenting and working on the low polygon meshes, and learning alot more about 3d whilst I go , is very interesting especially to learn how...
I suppose this can be classed as the first time the community will really have an impact on how the final looks, technically its up to me,but I just wanted...
First ingame test screenshots after baking test version textures onto the Karasawa MK2, take a look at the video too to see if you like whats been done...
Just a little bit more information about whats going on,plans for the future of production and adjustments to deadlines and such.
Almost done the AC I have named "Limit Release", this news update features information about what will take place in the future.
Whilst creating more stuff, and getting ready for the final bakes I suddenly hit a brick wall known as proportions, for those who don`t have a wide vocabulary...
A post made here, linked to the website to give readers a better idea of whats going on, or what will be going on.
I start the tweaking phase, and starting working on refining the rest of the stuff I am currently developing.
CR-A92XS Has been canceled, I finally got more reference in real life, and progress on the final bakes and normal maps.
Everything seems to be falling apart for me in development at the moment, and its become a real pain.
The project brief changes, a new teaser is uploaded, and my work load changes slightly.
I finally bring to the table some decent work, in the gallery , and in the video gallery, feeling like I have raised the bar slightly I now ask an important...
Whilst planning for the future, and with some people concerned about the project, I planned a head, now is the time to reveal that plan.
Writing a AC story that inter-links all the storys is kinda.... well hard.. as one would expect..
Bloody computer problems making development impossible
Problems with my computer still, and also problems with writing a story line..
Oh crap, what the heck have I got myself into now... ^^;;
The Deadline for the animation is closing in, with only a little time left for tweaks on the models and textures before I have to start working on the...
Another update on the project , extended deadlines, more animations , and a lack of reference.
I had an idea , and I decided to change it to make it better :D hopefully it will be as good as I am thinking.
Series 2 of the models I did previously slowly getting done into low poly models ready to be textured and put ingame, aswell as planning ahead for the...
Back to work after a short break, still trying to find a job at the same time, and still working on those models.
A description and summary update, aswell as more high polygon art work and further information about the project
Showing off the trailer from youtube, aswell as talking abit about whats in store for the future.
An article talking about the reference model, the storyline, possible cameos and also the voices.