An Original Video Animation, based on the Armored Core series, created in the Unreal Development Kit.

Report article RSS Feed Update # 72 June 2012

2 years uptil this point, and finally the end is in sight!

Posted by Moodydave on Jun 27th, 2012

Greetings everyone, welcome to another Limit Release update.


As you know, uptil this point the project has been going for 2 years now.I will admit that its taken way too long, after going through many revisions and reworkings,plus with my life being all over the place its been one hell of a ride, what can I say its been hectic but great.

Over the course of the project you`ve seen me try hard to learn new things, improve on my old workings, and become better at using the tools at my disposal even with my old computer.You`ve also seen me make some crazy calls, and trying to guess what From Software would include in something like this, and I have obviously had to pull some of them because of fan feedback.

And many a time before I have tried to finish this project off quickly, and then realised there are other things that need to be done, the first few animations looking back at them are absolutely horrid compared to the stuff I have now, and I am glad I have worked so hard to improve on them.

Goal insight

Now after all this time I am finally close to my goal, a goal I thought really hard about and have been aiming for with renewed enthusiasm now since the beginning of this month,thanks to Monty Oum.You guys should be no strangers to Monty I have referenced him many times before, as a source of inspiration and a target I wish to achieve, to create something even slightly as entertaining as him is something I have been aspiring to do for ages now, and thanks to me watching recent clips of Red vs Blue season 10 and seeing his work again its pushed me to try even harder.

What is "Crunch"?

So for the past couple of weeks I have been in what the industry calls "crunch", for those unfamiliar with the term, "crunch" is where you work until you fall asleep or until you get stuff done, either way theres hardly any breaks and minimal distractions, the only company I know that worked in "crunch" for an extended period of time is Bungie, when they made Halo 2. Come E3 2003 they only had a tech demo to show, and then after E3 had to build the entire game in an 8 month period of time, and ended up in "crunch" for that entire time, sleeping at their desks and almost never leaving the office.

Its harsh but even so its getting stuff done that counts, if you are viewing the gallery you`ll see I am constantly updating with new things now the "East of Eden" hanger is complete,most of it is planning out graphics that will be intergrated with some editing from Party Grunt who is the only other person helping me, everything uptil this point I have done on my own.

So what now?

Well I do have alot instore, I finally have a very good idea of how I want things to play out, obviously I am referencing ideas from other sources and going outside the box which will upset some people, I am sure fans are going to rage at the beam cannon effect I recently showed off in the gallery for being unrealistic in the AC universe, but like I have said in previous latest updates I am out to make this as entertaining as possible and thus I am risking views based on going a little over the top on some things.

I am making sure I use almost all the assets I have built up over the years that I still have, so that nothing goes to waste, no effort in vain, as I want to make sure I get the most out of this production.Hopefully I can atleast get all the scenes done and rendered so they can be edited really really soon, that way I am setting myself up for moving onto other projects that are currently being planned, I hope you will stay with me and follow me on my adventure after that building more original content, as planned this is my last mod work trying to accurately copy someone elses work, I feel that after this I am happy with what I can do in terms of accuracy now and the next step is to make something completely original.

Anyways, please stay tuned! and keep looking for the updates in both the image and video gallerys!


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Released Dec 20, 2012
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