An Original Video Animation, based on the Armored Core series, created in the Unreal Development Kit.

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Series 2 models on their way

Series 2 models on their way

Apr 28, 2010 3 comments

Series 2 of the models I did previously slowly getting done into low poly models ready to be textured and put ingame, aswell as planning ahead for the...

Project Idea Series - OVA

Project Idea Series - OVA

Apr 26, 2010 2 comments

I had an idea , and I decided to change it to make it better :D hopefully it will be as good as I am thinking.

Deadline Extended Slightly

Deadline Extended Slightly

Apr 25, 2010 1 comment

Another update on the project , extended deadlines, more animations , and a lack of reference.

Limit Breaker Vs Azure on 27th of April

Limit Breaker Vs Azure on 27th of April

Apr 20, 2010 6 comments

The Deadline for the animation is closing in, with only a little time left for tweaks on the models and textures before I have to start working on the...

AC = Serious Business

AC = Serious Business

Apr 15, 2010 0 comments

Oh crap, what the heck have I got myself into now... ^^;;

Humanity and Technology Dont go well together...

Humanity and Technology Dont go well together...

Apr 12, 2010 1 comment

Problems with my computer still, and also problems with writing a story line..

Computer Problems at the worst time possible...

Computer Problems at the worst time possible...

Apr 10, 2010 6 comments

Bloody computer problems making development impossible

Beginning , Middle, End

Beginning , Middle, End

Apr 6, 2010 1 comment

Writing a AC story that inter-links all the storys is kinda.... well hard.. as one would expect..

Joint Works with Unreal Tactical

Joint Works with Unreal Tactical

Apr 2, 2010 7 comments

Whilst planning for the future, and with some people concerned about the project, I planned a head, now is the time to reveal that plan.

Machinima? or not to Machinima...?

Machinima? or not to Machinima...?

Apr 1, 2010 1 comment

I finally bring to the table some decent work, in the gallery , and in the video gallery, feeling like I have raised the bar slightly I now ask an important...

Salvage In progress

Salvage In progress

Mar 31, 2010 1 comment

The project brief changes, a new teaser is uploaded, and my work load changes slightly.

Bad Times , Hard Climbs

Bad Times , Hard Climbs

Mar 30, 2010 2 comments

Everything seems to be falling apart for me in development at the moment, and its become a real pain.

Canceled Parts , Final Bakes & Reference

Canceled Parts , Final Bakes & Reference

Mar 23, 2010 0 comments

CR-A92XS Has been canceled, I finally got more reference in real life, and progress on the final bakes and normal maps.

Testing, Tweaking, More Testing...

Testing, Tweaking, More Testing...

Mar 20, 2010 0 comments

I start the tweaking phase, and starting working on refining the rest of the stuff I am currently developing.

Concept stuff, Ideas and Tweaks

Concept stuff, Ideas and Tweaks

Mar 18, 2010 0 comments

A post made here, linked to the website to give readers a better idea of whats going on, or what will be going on.

Parts Proportions?

Parts Proportions?

Mar 16, 2010 0 comments

Whilst creating more stuff, and getting ready for the final bakes I suddenly hit a brick wall known as proportions, for those who don`t have a wide vocabulary...

Test Baking, Unwrapping and Explosive Bakes

Test Baking, Unwrapping and Explosive Bakes

Mar 11, 2010 0 comments

Almost done the AC I have named "Limit Release", this news update features information about what will take place in the future.

More Development More Games

More Development More Games

Mar 8, 2010 3 comments

Just a little bit more information about whats going on,plans for the future of production and adjustments to deadlines and such.

Ingame screenshots #1

Ingame screenshots #1

Mar 3, 2010 0 comments

First ingame test screenshots after baking test version textures onto the Karasawa MK2, take a look at the video too to see if you like whats been done...

High Poly to Low Poly : R&D Article

High Poly to Low Poly : R&D Article

Mar 2, 2010 0 comments

I suppose this can be classed as the first time the community will really have an impact on how the final looks, technically its up to me,but I just wanted...

Research and Development

Research and Development

Feb 28, 2010 0 comments

Testing, Experimenting and working on the low polygon meshes, and learning alot more about 3d whilst I go , is very interesting especially to learn how...

Back to work , 22 days to go , reference get!

Back to work , 22 days to go , reference get!

Feb 24, 2010 0 comments

Back to work for me , hard work , 2 more high resolution models to create , and then I can get down to the nitty gritty low poly stuff where I can bake...

First Check Point Reached

First Check Point Reached

Feb 17, 2010 0 comments

With practically all the high detailed models done , or atleast all the ones that matter to core gameplay I slowly move onto the low poly versions.

Almost Up to the first checkpoint in workflow

Almost Up to the first checkpoint in workflow

Feb 9, 2010 1 comment

So far things are going well , this update goes over where the progress is up to so far in development.

Parts Development

Parts Development

Feb 5, 2010 0 comments

This update covers whats been going on so far with the progression of the parts being built, and also covers normal maps , and whats currently being done...

High Detail Models

High Detail Models

Jan 31, 2010 0 comments

First Update for the Demo, goes over stuff about the project and also whats going on so far.

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Platform
Windows
Developed By
Moodydave
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Release Date
Released Dec 20, 2012
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