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built on Unreal Development Kit


Using the power of Unreal Development kit, and the classic style of the older generation Armored Core games for the Playstation, this project is designed to bring fans of the classic Armored Core series a short 3d animation to remind them of the good old days.

All done by One man.

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Blog RSS Feed Report abuse Latest News: Update July 15th - 2014 : Content push

0 comments by Moodydave on Jul 15th, 2014

Hello everyone,

Welcome to another July update for Project : Limit Release, in this update I will be talking about our new crowd/fan funding model of the project and all the new live content being created on TwitchTV.

WARNING: This is a 3D Machinima movie project NOT a game.

(Machinima is a form of animation created using video games or video game engines to render the footage.)

Thanks again to the community

We really cannot say thank you enough at the moment to the community for the support we are getting, because of all the great support.

Fan funding

We decided to start a crowd funding system similar to what you would find on kickstarter or indie go go in response to all the good feedback we have been getting, the donate button found on our Facebook (and at the bottom of this update and future updates) has begun to take donations after setting it up last week and so far the response is great, the aim of the donate button is to use the donations to purchase updated hardware that can run Unreal Engine 4 (as we are both using 7 year old machines that are almost dead) and also to purchase software we can use to increase the visual quality of the project some of the pieces of software we have in mind include; Quixel Suite, Rayfire FX, and Fume FX, as well as these pieces of software we are also looking into doing mocap for the characters facial animations with various different pieces of software to achieve the best looking movie we can provide.

Question : Why should we donate?
Answer : Donating money (A amount you decide on) helps us continue to make quality content and products, the more money we raise the better hardware we can get, better hardware means less time spent producing things because of technological efficiency (newer hardware is faster), it allows us to purchase licenses for the software we have planned to use on the project so we can make the visuals even higher quality and it allows us to get closer to our dream of making this project the best thing we can make a reality with every tiny bit you donate.


Social Media

Since we decided to launch the fan funding idea, and because we have started to receive funds that will go towards our goal of providing us with the tools we need to make the incredible jump in visual quality, we decided to become closer to the community by launching a Twitter account and a TwitchTV account, these two sites along with our Facebook page and this ModDB page allow us to reach out to our community we are building quite far, we are currently streaming everyday at 11pm GMT+0 (London) for a few hours until early in the morning, in the stream fans and followers can chat about the project, the work being done on screen or anything else and we respond to questions too.

Expect a lot of content in the future and lots more updates to come, so please stay tuned. 

- David

Contact us at 
facebook.com/limitrelease
or
twitter.com/LimitReleaseOva

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Limit Release Model Pack

Limit Release Model Pack

Feb 24, 2013 Models Pack 1 comment

A archive of most of the models used in Limit Release aswell as some extra ones, can be opened in 3dsmax 2010 and onwards, .MAX file format.

Reference Image file 01

Reference Image file 01

Feb 18, 2013 Other 0 comments

A file full of reference images for anyone wanting to develope their own models.

Reference Image file 00

Reference Image file 00

Feb 18, 2013 Other 0 comments

A file full of reference images for anyone wanting to develope their own models.

Reference Image file 02

Reference Image file 02

Feb 18, 2013 Other 0 comments

A file full of reference images for anyone wanting to develope their own models.

Armored Core 2 SFX Pack

Armored Core 2 SFX Pack

Dec 21, 2012 Audio 0 comments

A archive of sounds ripped from Armored Core 2, the most common sounds from the game and by no means the entire games sound effect directory, just the...

Post comment Comments  (0 - 10 of 316)
VoiceMan
VoiceMan May 23 2013, 7:14pm says:

Hey Moodydave, if you ever need voice acting for any of the future videos, please let me know, I'd be happy to help :)

+2 votes     reply to comment
Moodydave
Moodydave May 24 2013, 1:05pm replied:

Will be sure to remember that, especially as its on the main page :D

+1 vote     reply to comment
thedude0998
thedude0998 Feb 19 2013, 1:12am says:

keep up the good work, your mod look's great !

+1 vote     reply to comment
Moodydave
Moodydave May 9 2013, 7:00am replied:

Thank you very much :)

+1 vote     reply to comment
KingKannibal
KingKannibal Jan 3 2013, 12:18am says:

Wow, this project has come really far.

I remember when you planned to make it a game and then decided to make it an animation.

+1 vote     reply to comment
Moodydave
Moodydave Dec 23 2012, 7:53pm says:

Stay tuned guys and girls, come new year there will be more information regarding future development and also a behind the scenes video explaining certain key things during development and also during the actual animation.

+1 vote     reply to comment
Legionary_119
Legionary_119 Dec 21 2012, 11:35pm says:

I'll be honest. I thought this was going to be one of those mods where the modder starts off all gung-ho and puts up a few prommising pictures, before realising making an actaul good mod takes a lot of effort and they eventaully give up. I'm very happy that I was wrong :)

+3 votes     reply to comment
Dragux
Dragux Dec 22 2012, 2:22pm replied:

You'd be surprised what determination and willpower can do for a person XD

+3 votes     reply to comment
Moodydave
Moodydave Dec 21 2012, 11:45pm replied:

Thank you very much :)

+2 votes     reply to comment
Moodydave
Moodydave Dec 20 2012, 3:17pm replied:

Indeed there is, I have used the MTs in that game as reference for when I was creating the Javlins for Limit Release.

+2 votes     reply to comment
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Moodydave
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Released Dec 20, 2012
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