Version 0.6.3 of Armageddon - The Final Hour for Command and Conquer Zero Hour.
The basic idea of this mod is essentially to allow the best of what is already available in Zero Hour to be accessible to a newly created faction, namely Armageddon. All original factions and generals are pretty much unchanged (there are a few changes for compatibility). There are also many additions, mostly my own concepts but includes a few others that I've come across over the years. I've been working on this for some time now, not constantly, but nonetheless there is a good 6 years' worth of experience involved. I have made this mod on my own, no outside help except for a few concepts, models and bits of code that I've adapted, as well as the invaluable resources, tutorials and posts at Generals/Zero Hour related forums.
As well as doing the general coding that is involved in any modification, I have also taken great care in the layout of the files and their contents. If you are a modder, I recommend checking out the coding as it might provide for a good foundation in your own work.
Many thanks for viewing the profile and especially if you've tried the mod, even more so if you like it. Please post any comments, recommendations, bug reports or anything else you feel is necessary, the feedback is very important.