This mod tries to improve some graphical aspects of Doom 3 that are a bit dated for todays standards, but not implementing any changes that may come from a personal taste decision (or at least I'm trying not to). This is just an assets improvement, gameplay and rendering aspects of the game are untouched.

Post feature Report RSS The devil is in the details

80% of this mod will focus on small, trivial and, maybe almost unnoticeable areas, like changing the hands of every npc/zombie for a realistic five fingered one, or improving textures, but always keeping the vanilla look.

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5hsadxtt


80% of this mod will focus on small, trivial and, maybe almost unnoticeable areas, like changing the hands of every npc/zombie for a realistic five fingered one, or improving textures, but always keeping the vanilla look.


Sadly, even triplicating texture sizes will not result in a big improvement, it's more a matter of materials and shaders. Bigger texture size don't necessarily improves image quality, that's why there's a tendency to just add some fancy lighting, 'cause sometimes it's easier to let the fancy post processing effects and bloom cover the lack of detail in low detail assets than working hard in those assets to find little improvement that justify the effort.

But for those who are really sharp for details, you can search for diferences:

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Sec01Sec02


Most existing assets to rework are already covered by more than one mod, specially texture replacements, but I always find little love for those poster images in mars city, so I decided to try my own take on those:

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There's still work to be done, hopefully it will be worth it.

Post comment Comments
darkyuri
darkyuri - - 1,357 comments

Good mod.

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naryanrobinson
naryanrobinson - - 634 comments

This is really cool.
Which versions of Doom 3 does it work with?

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Arl. Author
Arl. - - 152 comments

I'm making it fom the original version of Doom 3, I don't have the BFG Edition right now to try to make it work. I could already say that it would be hard to make the mod compatible with it, don't know if it's even possible.

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naryanrobinson
naryanrobinson - - 634 comments

Ah, that's a bit of a shame.
The one thing I can't seem to get over about idTech4 is the 62fps cap.
Aw well.
How compatible/redundant would this be with something like Redux?

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Arl. Author
Arl. - - 152 comments

Right now I'm unable to test both mods together, but if I'm not wrong, Redux and this mod focus are mostly in different areas.

Maybe there will be some small conflict, but I'm confident that all is going to work fine.

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papasfritas
papasfritas - - 21 comments

Added this to Absolute, no problems. Good stuff.

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papasfritas
papasfritas - - 21 comments

Found a conflict- fighting guardian, can't shoot seekers. They were there, but blacked out? Weird. Removed zArl pk4 from absolute folder and I could hit them again.

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