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Adnan's Rotational Gravity Gun

AUTHOR: Adnan Zafar
E-MAIL: adnan.f.zafar @

ARGG is a single player mod for Half-Life 2. It allows you to rotate the object you are holding with the gravity gun while pressing the "use" button and moving your mouse.

The gun implements two rotation modes which are pretty different from each other. Experiment with both modes to see which one feels most natural for you.

Extract the contents of this zip file to the %STEAM%\SteamApps\SourceMods\ directory.

Start up steam and click on the "Play Games" button. ARGG will be listed as "argg" under "Third Party Games". Double click on "argg" to launch ARGG.

All of the chapters have been unlocked so you don't have to play through the game from the beginning.

When you have picked up an object with the gravity gun, hold down the "use" button and move your mouse. This will cause the object in your grasp to rotate, but your view will remain locked.

There is one new console variable, "physcannon_rotate", which controls how the Rotational Gravity Gun works. Changing this from the console will take effect immediately in the game.

It has 3 possible values:

- "physcannon_rotate 0"
This turns off the ability to rotate what you're holding.

- "physcannon_rotate 1"
This lets you control the absolute orientation of the object. This mode is enabled by DEFAULT.

- "physcannon_rotate 2"
This lets you control the orientation of the object relative to it's last orientation. This mode is similar to how a ship is rotated in a space flight simulator.


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ARGG - Adnan's Rotational Gravity Gun v1.0 (Final)

ARGG - Adnan's Rotational Gravity Gun v1.0 (Final)

9 years ago Full Version 2 comments

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Post comment Comments  (0 - 10 of 23)
tymaxbeta Sep 12 2010 says:

I can't understand why you didn't make the source code public. Oh well, although, making this source code public would probably make it easier for the mod community to take advantage of this pretty darn good code...

+2 votes     reply to comment
Cremat0r May 27 2010 says:


0 votes     reply to comment
RakashiJ Feb 18 2010 says:

its good. only bug is when you get to a load point. it says it cant get a bitmap snapshot so it crashes

+2 votes     reply to comment
skew Creator
skew Jan 2 2011 replied:


Thanks for the heads up on the bug. I'll port it to the latest Source SDK soon, which should take care of this issue. Stay tuned.


+2 votes   reply to comment
SgtCbb Jan 10 2010 says:


0 votes     reply to comment
Resitard Aug 7 2007 says:

So... its basically the Gmod physics gun?

+2 votes     reply to comment
SnakeShadowD829 Jan 11 2007 says:

Is this really a Mod? Or a script... :-?

+2 votes     reply to comment
skew Creator
skew Jan 20 2006 says:

ARGG will not have any future versions as I achieved all my goals in v1.0. But that doesnt mean the mod has to die!

or GMOD ( ON!

+2 votes   reply to comment
[ICR] Aug 31 2005 says:

Just to point out, SF no longer (I don't know if it did under Knifa) wants rotational code. But nice mod.

+2 votes     reply to comment
PhilJoh Aug 1 2005 says:

it better not die... seeing how there are other mods that are feeding off of this.

Its a good code and no doubt there are going to be many mods in the future that will use it.
so good job :)

+2 votes     reply to comment
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Released 2006
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First Person Shooter
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9 years ago
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