You are part of the ETET Team (Extra-Terrestrial Extermination Team) You are sent in under the governments orders to "clean up" an alien infestation after reports of a freak disaster at a near by science facility. You are sent in alone to investigate the perimeter of the zone but soon realize that many of your fellow squad are not responding and that your signal has been lost. Upon descending into the infamous complex, you discover that it is not a hangar with some UFO's and green men, but a labyrinth of hell!

This is a very short and simple mod that I'm working on. I will be getting help of my friend too. This is my first ever mod and I'm a rookie mapper. I'm pushing myself to be better at mapping and produce good work! This is to show the potential i have and also a mini project to impress some friends of mine. This mod is not to be taken as a EXTREMELY fantastic mod but it was something I wanted to do. I will be working on this for some time and if anyone has any room for improvement feel free to PM me!

I will try to focus more on fight scenes and adventure more deeply. I want every enemy to be tough and when running round a corner and bumping into numerous enemies, i want there to be more of a challenge taking cover and fighting for your life. I've set out to make the weapons realistic too, e.g making the shotgun more powerful as an up close jackhammer!
 I will also put the effort into detailing the levels and making music to give players an atmosphere that will hopefully entice them into carrying on!
I aim to make this mod different and to make it entertaining so that it can still be enjoyable even today!

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Bridge map Bridge map Bridge map [WIP]
Blog RSS Feed Report abuse Latest News: Summing up some loose ends!

0 comments by ColonelTeaTime on Feb 7th, 2012

Ok so firstly i want everybody to know that I am having a hard time juggling school life, family and friends, and extra activity so it will take me some time to create things, upload things, etc. I am making good steady progress with the mod.Yes i am using the MESA-7 Map Editor, (i do have permission to use it!)Yes it is only a basic mod so please dont expect the best game ever!I will be putting as much free time and effort into this.Yes i am a basic mapper with a passionate ambition
If you have any problems,ideas,questions,etc, feel free to private message me!
P.S: Insults and bad comments are not nice :\

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Comments  (0 - 10 of 18)
venko
venko Apr 22 2012, 6:15pm says:

You got talent for the music, I'm deadly serious...

One advice : don't loose precious time to post too much mode preview stuff and respond to EVERY post, instead, concentrate on the mod (mapping), and compile your maps more often. Which, will lead You to the question, whay they lag so much your Half-Life (low FPS).

Here comes I (only if you promise me that you will finish and release the mod), if you have any real-time chat program (skype, messenger, msn or so), I can help You with your mod with custom better and new UFO/Alien prefabs, models and stuff, exclusively and only for your mod, also I'll give You links with short explanations, how the HL engine works when blocking polygons, and why your maps will lag (horrible r_speed).

If someone is a singleplayer mod maker, he must know these things (random order) :
1. How ALL HL entity works, and how to make very complicated entitys and solids.
2. How the HL engine works, and how to use tricks in building the maps, so they don't lag to oblivion.
3. How to compile properly for test and final, using the right tools.
4. How to do other stuff, like modeling and properly pack it all at the end.
I don't want to sound insulting, but You can get some help.

PM me, if You accept the help, and want to talking in real time.

+3 votes     reply to comment
venko
venko Apr 20 2012, 2:45pm says:

Nice musics, did you made them?

I also can see my UFO prefab used :D (yep, the SAME Venko)
Let's just hope you know how to use it and what it does...

Maps are the most important part of a mod. There are a lot's of tutorials over the net, how to improve your maps. For example, the bridge map will have horrible r_speed, 'cos of the bridge cords.

I will track this, meanwhile here is my new prefab pack:
Twhl.info

+2 votes     reply to comment
ColonelTeaTime
ColonelTeaTime Apr 20 2012, 4:55pm replied:

Yes the music is made by me! :D And yeah I loved your prefabs! And the UFO was perfect for it, and dont worry I will be crediting the models to the people who made them!
As for the maps, yes I know how to make them, it's the detail I need to get right! And awesome prefabs!
As for the "horrible r_speed" I'm not sure what that is :S

+1 vote     reply to comment
Cryptdidical
Cryptdidical Apr 16 2012, 8:33am says:

Although you said it isnt UFOs and Little Green men, will there be a glimpse of a Flying Saucer? I crave to see traditional Flying Saucers in mods and games badly.

+2 votes     reply to comment
ColonelTeaTime
ColonelTeaTime Apr 19 2012, 5:30pm replied:

As a matter of fact, yes. I thought about it sometime ago and I really wanted to have a classical alien/sci-fi theme with space ships of some sort. I have a UFO prefab too! You'll see a glimpse of it in an upcoming video of one of many maps I'm working on! Also as a teaser *SPOILER*...one of the maps will involve killing a LOT of aliens on-board a huge mother-ship!

+1 vote     reply to comment
ColonelTeaTime
ColonelTeaTime Mar 13 2012, 2:59am says:

-Just a little notice-
Some people may be concerned that nothing new has been posted/uploaded. May I say that the mod is NOT dead, and let me remind you that this is my first ever mod which im working solo with help of a friend! I AM still working on it, I understand i keep posting stuff like this but I'm just trying to make sure that you guys dont lose interest.

Thank you,
CTT

+1 vote     reply to comment
TheGreatGonzo
TheGreatGonzo Mar 9 2012, 4:13pm says:

If there will be english subtitles, I would be glad to help, since I see a couple of grammar errors here and there, looks good so far!

+2 votes     reply to comment
ColonelTeaTime
ColonelTeaTime Mar 13 2012, 2:51am replied:

lol, my bad, i type fairly fast so i sometimes miss-spell things. As long as it makes sense it shouldnt hurt nobody

+1 vote     reply to comment
HECUBAKERCHARLIE041
HECUBAKERCHARLIE041 Feb 25 2012, 10:24pm says:

tracking!
This mod will use the code of hl or OP4?

+1 vote     reply to comment
ColonelTeaTime
ColonelTeaTime Feb 26 2012, 8:10am replied:

Its going to be using the Halflife code for now so i can get the bases of the game set but if i can i will try to add some Opfor stuff in as i want to use some of the aliens from it.

+1 vote     reply to comment
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Platform
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First Person Shooter
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