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Arctic Adventure - modification about adventure of Gordon Freeman and Alyx Vance to the arctic.

Modification based on own story which will continue the tradition of Half-Life 2.
In Arctic Adventure you can visit more new locations and meet old and new friends or enemies...
Also Arctic Adventure have advanced features to make more fun, for example : Iron-Sights, Challenge maps, Dynamic shadows, Improvement weapons from original Half-Life 2 with some new, High Definition character models and skins, Support for community made bonus maps and a lot of more...
Modification developing at Source Engine 2007 brunch, but at 2013 year we will change it to Source 2010 (aka Alien Swarm)

Main questions :
Q: A release date... ?
A: When its done :D
Q: In your mod you use a stock hl2 weapons or add more ?
A: Yep, now we added more weapons like classic ak-47 and glock.
Q: Can i play your mod in coop ?
A: Sorry, but we are not developing multiplayer feature at the time.
Q: How much people developing your mod ?
A: Our team is small but we are growing...
Q: How much need to wait another media release of mod ?
A: "Valve time" ;)
Q: I have seen a lot screens, but where is videos ?
A: As some features are still in beta stage, we will make some videos as soon it will possible.
Q: Damn, i don't wanna download Alien Swarm to play mods so how to solve this situation ?
A: Well, at the first i can say that Source 2010 (Alien Swarm) have A LOT of new graphical features
and secondly it is a free game, it means no more needs to buy and install a HL2 EP2 and Source SDK Base 2007 to play our mod, just install Alien Swarm and Arctic Adventure and play :D

Arctic Adventure : Episodes Steam Group

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We are pleased to inform everyone about upcoming demo version release of our project!
So whats will be included?

1) Few new weapons
2) 1 Gameplay map (you can complete it by 3 different ways) and as well Test Map
3) In-game fixable options (Set your gameplay style by enable new features)

Here is a little preview from hammer editor with demo map:

Little spoiler from hammer editor

Also don't forget to join our Steam Group, YouTube Channel and VK Group.

Steam Group

Aiming mode and status

Aiming mode and status

News 3 comments

Let's check what is done now... and what will be done.

Behind the scenes of the development

Behind the scenes of the development

News 5 comments

Hello moddb again ! It's time to tell more about progress...

Engine improvements

Engine improvements

News 2 comments

Yay Moddb, today we show to you a new engine improvements which we didn't show earlier...

Time to media release

Time to media release

News 2 comments

Yes, today is a good time to show more screens and info about progress of the mod.

Post comment Comments  (10 - 20 of 185)
greeneyedgirl927
greeneyedgirl927

Do you still wanna Change to SDK 2010, or do you want to change to SDK '13 instead?

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Light_Kill Creator
Light_Kill

Well i think after demo release it's possible to port a mod on new version of source engine so time will show more...
Sadly that i am only one guy who actualy developing this mod so i have no idea when i will complete this.
Right now i needs to fix-up some scenes and make a simple logical ending for demo... i hope it worth of wait.

Reply Good karma+1 vote
KevinThomas
KevinThomas

same for me *_*

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SupaCubis
SupaCubis

Waiting for the demo now \(*^*)/

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Light_Kill Creator
Light_Kill

Quick news guys !
I just completed the half of the code work and the other half on the way.
I hope to make demo version release as soon as it possible :)

Reply Good karma+4 votes
zadrot86
zadrot86

Can't wait for this mod!!!Aperture Science,Borealis,Arctic...
Кстати,я русский :3

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blacknwhite
blacknwhite

А то бы никто не догадался. Русское слово написанное на латинице. Наверное ты, мм, австралиец? китаец? нет? точно китаец, глаза то узкоглазые.

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Black_Stinger
Black_Stinger

zadrot86, кэп?

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greeneyedgirl927
greeneyedgirl927

Maybe the Combine Overworld?

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Rividium
Rividium

MOTHER OF GOD. How did you create the advisor boss fight? Maybe you can release a prefab for us to learn?

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Light_Kill Creator
Light_Kill

I just placed an Advisor at the top of the map, he (a bit fixed) AI react for the nearest objects, so when player use a button - it just spawn some props that activate the action.

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Guest
Guest

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Rividium
Rividium

Can i get the fixed AI code so i can create advisors like this myself?

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Light_Kill Creator
Light_Kill

Some of the functions is already written by Valve, just define them.
Other features like fly or kick back the enemy isn't done.
When i complete the work of advisor then i may record a new video, but i am not sure about release source code too early.

Reply Good karma+2 votes
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