Arcadium - Intro Music
Apr 01, 2008 Music 2 commentsArcadium - Intro Music Written by Undertone member MWinteringham for the Half-Life Mod Arcadium. Music is Copyright to Mark Winteringham, 2008. For links
Remember the days when arcade games consisted entirely on your quick reflexes, button mashing and side stepping to achieve victory! I certainly do, this is why im currently working on project ARCADIUM.
With waves upon waves of enemy's running at you with only one intention what do you do? You fight! Make your way through countless arcade style levels in either tradition top down arcade action or the brutal fps mode, with countless power ups to make your job easier!
Arcadium will have extras like:
- Player lives and respawns
- Limited ammo power ups
- Both Traditional and FPS POV
- Changeable levels of gore
- 5 - 7 Different weapons
- Randomized and classic game play levels
- In level difficulty changes
The search is on to find the hottest mod of 2009, so if you
believe this is the one - vote for it. Everybody can vote all
they want, however, guest votes only count in the event
of a tie. For rules, prizes, movies & more - head on over
to the official 2009 awards page. Good luck to all!
12 comments by Henley on Apr 1st, 2008 digg this super bookmark
Finally all this hard work the Zombie Boss Interactive Team has been doing is now up for download, lets start with some new media. I have taken the time to add up some new screenshots for you all with tasty little thumbnails so you can all quickly go see what all the fuss is about. Just simple click the thumbnail of choice to view the full image.
A few things have changed since the last beta release, these include but are not limited to:
- Fixed TP Camera
- Fixed Player Movements/Controls
- Fixed Pickup Boxes
- Fixed NPC Spawns
- Fixed THESHOWMAX map
- New entities created
- NPC Progressive Difficulty added
- Random spawn location added
- New weapons added
And we have noticed a few bugs in the release which I hope wont effect your game experiences all that much:
- Player model disappears when in TP
- NPC colours don't appear when in TP
So the Beta 2 release has had Zeeky and myself running around trying to get the mod to work how it should, we both put have put in a tone of hours to this mod and we both hope you all will enjoy it as much as possible. Thanks to all the support and all the Mod Watchers out there!
Please keep supporting the mod, you guys really do help the process along, so you can either watch our mod or keep posting comments and feedback! You guys are the best. Here is the link to the Beta 2.0 download Download Arcadium Beta 2.0.
Have fun and comment on the mod!
~ Henley
Arcadium - Intro Music Written by Undertone member MWinteringham for the Half-Life Mod Arcadium. Music is Copyright to Mark Winteringham, 2008. For links
The Beta 2 release of Arcadium. This is in exe format.
Finally the Beta is here for to enjoy (Warning: password required)!
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
will there be bosses like new ones not like an antlion gaurd that you have to fight? and will there also be close combat weapons?
yeah there will be, after the code is perfect or close to perfect ill be making new models, weapons etc. So just wait it will all happen very soon!
Don't taze him, bro.
lol i have no idea what you mean with that comment
Is this going to be like Smash TV when you are done?
something like that, its not a remake but it dose have heavy influence from a lot of arcade games, smashtv is one of them
doesnt work for me, do you need smod?
atm you need hl2, css and the sdk, i plan to fix it tho.
Oh, forgot to mention.
Do you intend on coming up with new enemies? I mean, combine are cool, but I get sick of seeing 'em sometimes. (not the 'prettiest' foe.)
i intend to make my own foes from the ground up, new weapons textures etc. But for now im using them just for the sake of showing something off!