Arcadium - Intro Music
Apr 01, 2008 Music 2 commentsArcadium - Intro Music Written by Undertone member MWinteringham for the Half-Life Mod Arcadium. Music is Copyright to Mark Winteringham, 2008. For links
Remember the days when arcade games consisted entirely on your quick reflexes, button mashing and side stepping to achieve victory! I certainly do, this is why im currently working on project ARCADIUM.
With waves upon waves of enemy's running at you with only one intention what do you do? You fight! Make your way through countless arcade style levels in either tradition top down arcade action or the brutal fps mode, with countless power ups to make your job easier!
Arcadium will have extras like:
- Player lives and respawns
- Limited ammo power ups
- Both Traditional and FPS POV
- Changeable levels of gore
- 5 - 7 Different weapons
- Randomized and classic game play levels
- In level difficulty changes
12 comments by Henley on Apr 1st, 2008 digg this super bookmark
Finally all this hard work the Zombie Boss Interactive Team has been doing is now up for download, lets start with some new media. I have taken the time to add up some new screenshots for you all with tasty little thumbnails so you can all quickly go see what all the fuss is about. Just simple click the thumbnail of choice to view the full image.
A few things have changed since the last beta release, these include but are not limited to:
- Fixed TP Camera
- Fixed Player Movements/Controls
- Fixed Pickup Boxes
- Fixed NPC Spawns
- Fixed THESHOWMAX map
- New entities created
- NPC Progressive Difficulty added
- Random spawn location added
- New weapons added
And we have noticed a few bugs in the release which I hope wont effect your game experiences all that much:
- Player model disappears when in TP
- NPC colours don't appear when in TP
So the Beta 2 release has had Zeeky and myself running around trying to get the mod to work how it should, we both put have put in a tone of hours to this mod and we both hope you all will enjoy it as much as possible. Thanks to all the support and all the Mod Watchers out there!
Please keep supporting the mod, you guys really do help the process along, so you can either watch our mod or keep posting comments and feedback! You guys are the best. Here is the link to the Beta 2.0 download Download Arcadium Beta 2.0.
Have fun and comment on the mod!
~ Henley
Arcadium - Intro Music Written by Undertone member MWinteringham for the Half-Life Mod Arcadium. Music is Copyright to Mark Winteringham, 2008. For links
The Beta 2 release of Arcadium. This is in exe format.
Finally the Beta is here for to enjoy (Warning: password required)!
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
Well don't know if I mentioned it but I really like this game. It's really fun. I don't know where you are taking this but I would like to see it go away from Half Life 2 stuff. Like the weapons and characters. Also It would be nice to be able to have the color difference there in the top down view. Other than that it looks very promising. Good Luck.
I played this game trough.
My opinion: -Sad-
You can do actually the same thing in Garry's Mod.
Soz, but it wasn't much fun.
Well the point is not making it in garrysmod, so you can play it without buying it. We also might have slightly better performace and more power (because of directly making a mod). Plus garry cannot screw this up by some of his "bugfixing" updates ;)
progressive difficulty with random pickups? There is also more to come. But if you dont like it no biggy, its not meant to please everyone. Thanks for playing.
Pretty cool man.. Shitty deal it only goes up to the red dudes... There sorta hard... Now what would be cool is a giant combine zombie boss.. Sweet!
ahaha there is a black level as well :D, just a note you will have to kill 16 rooms to get to the black level tho :D
No, you are meant to choose by yourself.
And we won't release the fgd (for now), because lots of stuff will change. The game is just not ready yet.
there is a way but they can always change back themselves.
ZeekyHBomb: Ok :-/ , I'll try to make a test map anyways...
Henley: How? Via triggering a console command?
yeap thats right, just by triggering the command that the button uses you can change that easy enough.