Prelude 3.0 trailer is out! This is most likely the last trailer besides the launch trailer!
Enjoy!
Bugs for the Squashing
- Clone Troopers are still using the Storm Trooper bump-map
- The Barrel on the Sniper-Rifle doesn't quite fit on the body. (There's a small gap)
- Razor is still using the old Westar
- The fire that appears when the V-6 gets shot down doesn't dissipate, it stays floating in the air
- Several invisible-walls are on the roof
- Super Battle Droids fighting below can be heard doing their melee-attack from everywhere on the map
- Clones who are supposed to rope-in stay on top of the building
- Computer-guy (in the glass room) isn't using the computer animation
- If you fire your weapons up against a wall or NPC, they'll kill you
- You do almost no melee damage when you have the Westar equipped
- If you stay outside of the room where you blow the glass, you can kill the commandos inside without them fighting back.
- The intro gunship doesn't completely leave the map when if flies away, it freezes just over the hill
- The exit gunship's turrets are visible from the roof, even though the rest of it is not
- The crates fail to move when the wall is blown in, though they do move when meleed.
Working on:
New, interactive HUD
Fine-tuning weapons
Making Maps more deatailed
Green means fixed, red means not fixed, orange means fixing in progress. Once everything lights up green, the Beta will deploy.
looking good
Hockey, could you paste the bug-fixes below this so it stays on the front page?